Cure
Restore HP
Junction values and rank among all 56 spells
| Stat | Per spell | With 100 | Rank |
|---|---|---|---|
| HP | +2 | +200 | #38 |
| Strength | +0.04 | +4 | #50 |
| Vitality | +0.15 | +15 | #33 |
| Magic | +0.04 | +4 | #50 |
| Spirit | +0.15 | +15 | #32 |
| Speed | +0.03 | +3 | #43 |
| Evade (junction part) | +0.04 | +4 | #40 |
| Hit (junction part) | +0.02 | +2 | #49 |
| Luck | +0.02 | +2 | #45 |
HP adds the value per spell; other stats add value × count ÷ 100, rounded down. Evade and Hit show only the junction part: how the menu scales them is not confirmed yet. Find where your Cure stack does the most.
Overview
- Element
- None
- Power
- 18
- Draw resistance
- 0
More magic
- Fire
- Fira
- Firaga
- Blizzard
- Blizzara
- Blizzaga
- Thunder
- Thundara
- Thundaga
- Water
- Aero
- Bio
- Demi
- Holy
- Flare
- Meteor
- Quake
- Tornado
- Ultima
- Apocalypse
- Cura
- Curaga
- Life
- Full-life
- Regen
- Esuna
- Dispel
- Protect
- Shell
- Reflect
- Aura
- Double
- Triple
- Haste
- Slow
- Stop
- Blind
- Confuse
- Sleep
- Silence
- Break
- Death
- Drain
- Pain
- Berserk
- Float
- Zombie
- Meltdown
- Scan
- Full-cure
- Wall
- Rapture
- Percent
- Catastrophe
- The End