Double
Use magic successively
Junction values and rank among all 56 spells
| Stat | Per spell | With 100 | Rank |
|---|---|---|---|
| HP | +2 | +200 | #38 |
| Strength | +0.15 | +15 | #26 |
| Vitality | +0.06 | +6 | #43 |
| Magic | +0.18 | +18 | #27 |
| Spirit | +0.06 | +6 | #46 |
| Speed | +0.10 | +10 | #21 |
| Evade (junction part) | +0.10 | +10 | #11 |
| Hit (junction part) | +0.40 | +40 | #4 |
| Luck | +0.02 | +2 | #45 |
HP adds the value per spell; other stats add value × count ÷ 100, rounded down. Evade and Hit show only the junction part: how the menu scales them is not confirmed yet. Find where your Double stack does the most.
Overview
- Element
- None
- Power
- 0
- Draw resistance
- 16
More magic
- Fire
- Fira
- Firaga
- Blizzard
- Blizzara
- Blizzaga
- Thunder
- Thundara
- Thundaga
- Water
- Aero
- Bio
- Demi
- Holy
- Flare
- Meteor
- Quake
- Tornado
- Ultima
- Apocalypse
- Cure
- Cura
- Curaga
- Life
- Full-life
- Regen
- Esuna
- Dispel
- Protect
- Shell
- Reflect
- Aura
- Triple
- Haste
- Slow
- Stop
- Blind
- Confuse
- Sleep
- Silence
- Break
- Death
- Drain
- Pain
- Berserk
- Float
- Zombie
- Meltdown
- Scan
- Full-cure
- Wall
- Rapture
- Percent
- Catastrophe
- The End