Husk Guard
The remains of a great Hallownest Crossguard, animated by a strange force. Instinct still drives it to guard its post against intruders.
Show on the map2 places, positioned with the game’s own compass code
Hunter’s notes
Larger and stronger than their brothers, these bugs are still forced to steal their weapons from the remains of other creatures. They do not roam or hunt, forever standing guard and lashing out at anything that wanders near.
The notes unlock after 6 kills.
Nail hits to kill
Its 70 HP over the nail's damage per hit at each upgrade, plain and with Fragile or Unbreakable Strength (×1.5, rounded the game's way).
| Nail | Damage | Hits | With Strength |
|---|---|---|---|
| Old Nail | 5 | 14 | 9 (8 a hit) |
| Sharpened Nail | 9 | 8 | 5 (14 a hit) |
| Channelled Nail | 13 | 6 | 4 (20 a hit) |
| Coiled Nail | 17 | 5 | 3 (26 a hit) |
| Pure Nail | 21 | 4 | 3 (32 a hit) |
Where it is, its HP and Geo there 2
HP and Geo are read from each scene’s own HealthManager, so they’re exact for that place. Geo with Fragile Greed follows the game’s rule: each coin size gets 20% more coins, rounded up.
| Area | HP | Geo | With Greed | Placed | Map |
|---|---|---|---|---|---|
| Forgotten Crossroads | 70 | 45 | 54 | 2 | Show |
Overview
- HP
- 70
- Geo per kill
- 45
- Geo with Fragile Greed
- 54
- Kills for the Hunter’s notes
- 6
- Placed copies
- 2
- Kind
- Enemy