Moss Charger
Timid creature that frightens away intruders by covering itself in huge clumps of moss.
Show on the map8 places, positioned with the game’s own compass code
Hunter’s notes
It’s small, but it finds a lot of courage and strength once it covers itself in foliage. And I can understand the desire to camouflage oneself...
The notes unlock after 15 kills.
Nail hits to kill
Its 15 HP over the nail's damage per hit at each upgrade, plain and with Fragile or Unbreakable Strength (×1.5, rounded the game's way).
| Nail | Damage | Hits | With Strength |
|---|---|---|---|
| Old Nail | 5 | 3 | 2 (8 a hit) |
| Sharpened Nail | 9 | 2 | 2 (14 a hit) |
| Channelled Nail | 13 | 2 | 1 (20 a hit) |
| Coiled Nail | 17 | 1 | 1 (26 a hit) |
| Pure Nail | 21 | 1 | 1 (32 a hit) |
Where it is, its HP and Geo there 4
HP and Geo are read from each scene’s own HealthManager, so they’re exact for that place. Geo with Fragile Greed follows the game’s rule: each coin size gets 20% more coins, rounded up.
Overview
- HP
- 15
- Geo per kill
- 8
- Geo with Fragile Greed
- 10
- Kills for the Hunter’s notes
- 15
- Placed copies
- 8
- Kind
- Enemy