Stone Brick Roof - Steep
Overview
- Item level
- 15
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Stone_Brick_Roof_Steep
How to get it
Craft
- 1×Any stone brick
- →
- 1×Stone Brick Roof - Steep
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 7
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Cybercity Bronze Roof - Steep | Mine or break | 100% | 1 | 1 |
| Cybercity Copper Roof - Steep | Mine or break | 100% | 1 | 1 |
| Cybercity Iron Roof - Steep | Mine or break | 100% | 1 | 1 |
| Cybercity Zinc Roof - Steep | Mine or break | 100% | 1 | 1 |
| Enkindled Copper Roof - Steep | Mine or break | 100% | 1 | 1 |
| Enkindled Iron Roof - Steep | Mine or break | 100% | 1 | 1 |
| Goblin Iron Roof - Steep | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Cybercity Bronze Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Cybercity Copper Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Cybercity Iron Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Cybercity Zinc Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Enkindled Copper Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Enkindled Iron Roof - Steep | 1 | 10 | 100% | 100% | 100% |
| Goblin Iron Roof - Steep | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 1×Any stone brick
Raw materials through 1 crafting step.
Farm one
About 1 breaks of Cybercity Bronze Roof - Steep (mine or break), the source with the most per try.
When broken or harvested
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Raw game dataResolved from Server/Item/Items/Rock/Stone/Rock_Stone_Brick_Roof_Steep.json and its parents
- level15
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Stone_Brick_Roof_Steep.png
- setRock_Stone
- isBlocktrue
gathering[1]
0{5}
- howBreaking
- itemIdRock_Stone_Brick_Roof_Steep
- qty1
- gatherTypeRocks
- handHits29
recipe{4}
inputs[1]
0{3}
- idRock_Stone_Brick
- qty1
- resourcetrue
outputs[1]
0{2}
- idRock_Stone_Brick_Roof_Steep
- qty1
bench{3}
- idBuilders
- typeStructuralCrafting
- categories[Roof]
- time0
- hasIcontrue