Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Copper Shortbow

Overview

Quality
common
Item level
10
Category
Weapons
Durability
200
Kind
Item
Game ID
Weapon_Shortbow_Copper

Damage per attack

AttackProjectile
Primary Shoot Damage Strength 01
Primary Shoot Damage Strength 12
Primary Shoot Damage Strength 23
Primary Shoot Damage Strength 35
Primary Shoot Damage Strength 415
Signature Volley11
Guard Bash0

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 26

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier12.4%0.02
Zone3 Outlander Tier12.4%0.02
Zone3 Undead Tier12.4%0.02
Zone3 Encounters Tier12.4%0.02
Portals Oasis2.4%0.02
Zone2 Undead Tier32.4%0.02
Zone2 Encounters Tier32.4%0.02
Zone3 Trork Tier12.4%0.02
Zone3 Kweebec Tier22.2%0.02
Zone3 Outlander Tier22.2%0.02
Zone3 Undead Tier22.2%0.02
Zone3 Encounters Tier22.2%0.02
Zone2 Encounters Tier42.2%0.02
Zone3 Trork Tier22.2%0.02
Zone2 Feran Tier20.9%0.01
Zone1 Encounters Tier40.9%0.01
Zone2 Encounters Tier20.9%0.01
Zone2 Undead Tier20.9%0.01
Zone1 Kweebec Tier30.65%0.01
Zone1 Trork Tier30.65%0.01
Zone2 Feran Tier10.65%0.01
Zone1 Undead Tier30.65%0.01
Zone2 Encounters Tier10.65%0.01
Zone2 Undead Tier10.65%0.01
Zone1 Encounters Tier30.65%0.01
Zone1 Goblin Tier30.65%0.01

Every shortbow by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Shortbow/Weapon_Shortbow_Copper.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability200
  • iconIcons/ItemsGenerated/Weapon_Bow_Copper.png
  • damage{7}
    • Primary_Shoot_Damage_Strength_0{1}
      • Projectile1
    • Primary_Shoot_Damage_Strength_1{1}
      • Projectile2
    • Primary_Shoot_Damage_Strength_2{1}
      • Projectile3
    • Primary_Shoot_Damage_Strength_3{1}
      • Projectile5
    • Primary_Shoot_Damage_Strength_4{1}
      • Projectile15
    • Signature_Volley{1}
      • Projectile11
    • Guard_Bash{1}
      • Projectile0
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Copper
        • qty4
      • 1{3}
        • idWood_Trunk
        • qty4
        • resourcetrue
      • 2{2}
        • idIngredient_Fibre
        • qty6
    • outputs[1]
      • 0{2}
        • idWeapon_Shortbow_Copper
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Bow]
    • time3
  • hasIcontrue