Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Copper Sword

Overview

Quality
common
Item level
10
Category
Weapons
Durability
200
Kind
Item
Game ID
Weapon_Sword_Copper

Damage per attack

AttackPhysical
Swing Left8
Swing Right8
Swing Down14
Thrust21
Vortexstrike Spin15
Vortexstrike Stab44

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 31

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier12.4%0.02
Zone3 Outlander Tier12.4%0.02
Zone3 Undead Tier12.4%0.02
Zone3 Encounters Tier12.4%0.02
Portals Oasis2.4%0.02
Zone2 Undead Tier32.4%0.02
Zone2 Encounters Tier32.4%0.02
Zone3 Trork Tier12.4%0.02
Zone3 Kweebec Tier22.2%0.02
Zone3 Outlander Tier22.2%0.02
Zone3 Undead Tier22.2%0.02
Zone3 Encounters Tier22.2%0.02
Zone2 Encounters Tier42.2%0.02
Zone3 Trork Tier22.2%0.02
Zone2 Feran Tier20.9%0.01
Zone1 Encounters Tier40.9%0.01
Zone2 Encounters Tier20.9%0.01
Zone2 Undead Tier20.9%0.01
Zone1 Kweebec Tier20.67%0.01
Zone1 Goblin Tier20.67%0.01
Zone1 Undead Tier20.67%0.01
Zone1 Encounters Tier20.67%0.01
Zone1 Trork Tier20.67%0.01
Zone1 Kweebec Tier30.65%0.01
Zone1 Trork Tier30.65%0.01
Zone2 Feran Tier10.65%0.01
Zone1 Undead Tier30.65%0.01
Zone2 Encounters Tier10.65%0.01
Zone2 Undead Tier10.65%0.01
Zone1 Encounters Tier30.65%0.01
Zone1 Goblin Tier30.65%0.01

Every sword by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Sword/Weapon_Sword_Copper.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability200
  • iconIcons/ItemsGenerated/Weapon_Sword_Copper.png
  • damage{6}
    • Swing_Left{1}
      • Physical8
    • Swing_Right{1}
      • Physical8
    • Swing_Down{1}
      • Physical14
    • Thrust{1}
      • Physical21
    • Vortexstrike_Spin{1}
      • Physical15
    • Vortexstrike_Stab{1}
      • Physical44
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Copper
        • qty4
      • 1{3}
        • idWood_Trunk
        • qty4
        • resourcetrue
      • 2{2}
        • idIngredient_Fibre
        • qty3
    • outputs[1]
      • 0{2}
        • idWeapon_Sword_Copper
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Sword]
    • time3
  • hasIcontrue