Cobalt Sword
Overview
- Quality
- rare
- Item level
- 35
- Category
- Weapons
- Durability
- 350
- Kind
- Item
- Game ID
Weapon_Sword_Cobalt
Damage per attack
| Attack | Physical |
|---|---|
| Swing Left | 12 |
| Swing Right | 12 |
| Swing Down | 22 |
| Thrust | 32 |
| Vortexstrike Spin | 23 |
| Vortexstrike Stab | 70 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 0.67% | 0.01 |
| Zone4 Undead Tier3 | 0.47% | 0 |
| Zone4 Encounters Tier3 | 0.47% | 0 |
Every sword by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Crude Sword | 3 | 35 | 6 |
| Copper Sword | 10 | 44 | 8 |
| Rusty Steel Sword | 15 | 50 | 9 |
| Scrap Sword | 15 | 50 | 9 |
| Iron Sword | 20 | 56 | 10 |
| Ancient Bronze Sword | 25 | 50 | 9 |
| Bone Sword | 25 | 70 | 12 |
| Bronze Sword | 25 | 50 | 9 |
| Stone Trork Sword | 25 | 63 | 11 |
| Doomed Outlander Sword | 30 | 70 | 12 |
| Thorium Sword | 30 | 70 | 12 |
| Cobalt Sword | 35 | 70 | 12 |
| Adamantite Sword | 40 | 87 | 14 |
| Mithril Sword | 50 | 110 | 18 |
| Onyxium Sword | 50 | 110 | 18 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Sword/Weapon_Sword_Cobalt.json and its parents
- qualityRare
- level35
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability350
- iconIcons/ItemsGenerated/Weapon_Sword_Cobalt.png
damage{6}
Swing_Left{1}
- Physical12
Swing_Right{1}
- Physical12
Swing_Down{1}
- Physical22
Thrust{1}
- Physical32
Vortexstrike_Spin{1}
- Physical23
Vortexstrike_Stab{1}
- Physical70
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty10
1{2}
- idIngredient_Leather_Heavy
- qty3
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty3
outputs[1]
0{2}
- idWeapon_Sword_Cobalt
- qty1
bench{4}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Sword]
- tier2
- time4
- hasIcontrue