Crystalwood Log
Overview
- Item level
- 10
- Category
- Wood
- Kind
- Block
- Game ID
Wood_Crystal_Trunk
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Crystalwood Tree Trunk | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Crystalwood Tree Trunk | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Tree Bark | 100% | 1.5 | 1–2 |
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
- 1×Oak Log
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
Raw game dataResolved from Server/Item/Items/Wood/Crystal/Wood_Crystal_Trunk.json and its parents
- level10
- categoryBlocks.Wood
- categories[Blocks.Wood]
- iconIcons/ItemsGenerated/Wood_Crystal_Trunk.png
- setWood_Crystal
- isBlocktrue
gathering[4]
0{2}
- howTools
- droplistBark
1{5}
- howBreaking
- itemIdWood_Crystal_Trunk
- qty1
- gatherTypeWoods
- handHits34
2{3}
- howPhysics
- itemIdWood_Oak_Trunk
- qty1
3{5}
- howBreaking:Stripped
- itemIdWood_Stripped_Deco
- qty1
- gatherTypeWoods
- handHits34
- hasIcontrue