Divine Protection Upgraded
Give a unit anywhere +1 Divine Shield and +2 Kinetic Spikes. That unit becomes the Alpha.
If there is an Alpha, this spell costs less and must target it.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Type
- Targeted status
- Variant of
- Divine Protection
- Game ID
DivineProtection2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatetargeted_status
meta{3}
- nameABILITY_DIVINEPROTECTION_NAME
- descABILITY_DIVINEPROTECTION2_DESC
- classMedic
graphics{0}
cost{2}
- infcantriptrue
- mana10-X*6
target{4}
- min_range1
- max_range20
- restrictionsmust_target_alpha_if_exists
- X_isalpha_exists
damage_instance{2}
effects{3}
- DivineShield1
- KineticSpikes2
- AlphaCat1
- elements[Holy]
- variant_ofDivineProtection
- categorymedic
- upgradeOfDivineProtection