Jolt
Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing. | Shoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing. |
| Damage instance › Damage | 1 | 2 (+1) |
| Damage instance › Knockback | 3 | 6 (+3) |
| Target › Max range | 5 | 20 (+15) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Mage class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Mage
- Mana cost
- 3
- Damage
- 1
- Type
- Spell
- Game ID
Jolt
Raw game dataExactly as defined in data/abilities/mage_abilities.gon
- templatespell
meta{3}
- nameABILITY_JOLT_NAME
- descABILITY_JOLT_DESC
- classMage
graphics{2}
- particleBolt
- animationcastspell
cost{2}
- infcantriptrue
- mana3
target{3}
- max_aoe0
- min_range1
- max_range5
damage_instance{4}
- damage1
- knockback3
effects{1}
- KnockbackDirectionIsFacingDirection1
- elements[Electric]
- categorymage
- upgradedToJolt2