Really Fast Run
Run in a straight line up to 4 tiles, through objects. Wind blows over tiles you run through.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Run in a straight line up to 4 tiles, through objects. Wind blows over tiles you run through. | Run diagonally or in a straight line any distance, through objects. Wind blows over tiles you run through. |
| Target › Max range | 4 | 10 (+6) |
| Target › Range mode | cross | 8cross |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Monk · starter
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 6
- Type
- Move
- Game ID
ReallyFastRun
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templatemove
meta{7}
- nameABILITY_REALLYFASTRUN_NAME
- descABILITY_REALLYFASTRUN_DESC
- classMonk
- animate_nametrue
- icon_damage_display_eq1+bonus_spell_damage_display
- icon_shell_frameattack
- icon_damage_typemagic
graphics{3}
- speed6
- ignore_slowtilestrue
- animationdash
cost{2}
- infcantriptrue
- mana6
temporary_effects{1}
- DelayedWindTrail1
target{5}
- range_modecross
- max_range4
- restrictions[must_be_moveable, must_move]
- straight_shottrue
- allow_diagonalstrue
- categorymonk
- upgradedToReallyFastRun2