Soul Transfer Upgraded
Give a unit +1 CON and heal it 4 HP. You gain -1 CON and lose 4 health.
This spell can revive units. If the unit revived was an enemy it gets charmed for the battle.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 1
- Type
- Targeted status
- Variant of
- Soul Transfer
- Game ID
SoulTransfer2
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatetargeted_status
meta{4}
- nameABILITY_SOULTRANSFER_NAME
- descABILITY_SOULTRANSFER2_DESC
- classNecromancer
- type_iconheal
graphics{1}
- particlePoisonPoof
cost{2}
- infcantriptrue
- mana1
target{4}
- max_aoe0
- min_range1
- max_range4
- X_ismax_health
self_damage{4}
- damage4
- piercingtrue
- cant_misstrue
effects{1}
- ConstitutionUp-1
damage_instance{5}
- heal4
- piercingtrue
- cant_misstrue
effects{2}
- ConstitutionUp1
Conditional_Corpse{1}
- PermanentCharm1
- can_revivetrue
- variant_ofSoulTransfer
- categorynecromancer
- upgradeOfSoulTransfer