Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A weak melee attack. If this crits, inflict -1 and you gain +1 . | A weak melee attack that inflicts -1 and you gain +1 . |
| Damage instance › Effects › Apply Status If Crit › Apply To Source › Luck Up | 1 | — |
| Damage instance › Effects › Apply Status If Crit › Luck Up | -1 | — |
| Damage instance › Effects › Apply To Source › Luck Up | — | 1 |
| Damage instance › Effects › Luck Up | — | -1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 3
- Damage
- 1+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
StealLuck
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_STEALLUCK_NAME
- descABILITY_STEALLUCK_DESC
- classThief
graphics{0}
cost{2}
- mana3
- infcantriptrue
damage_instance{2}
- damage1+bonus_melee_ability_damage
effects{1}
ApplyStatusIfCrit{2}
- LuckUp-1
ApplyToSource{1}
- LuckUp1
- categorythief
- upgradedToStealLuck2