Radical Rat
Tosses bombs that explode at the end of the round.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 67
- Movement
- 5
- Tag
- Rat
- Game ID
BomberRat
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Form Changer
- Form Change During Weather Element
- Boss Rewards
Abilities 5
- None
- Move (Default Move)
- Spawn Bomb
- Bomb Rat Turtle
- Rock Toss Bomber Rat
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{4}
- movieclipBomberRat
- nameENEMY_RADICALRAT_NAME
- projectile_spawn_offset[0.25, 1]
- tooltipENEMY_RADICALRAT_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{12}
- tagrat
- factionenemies
- typeboss
- mana_regen999
- mana100
- initiative-100
- movement5
- health67
- dispersed_bonus_turns2
- dispersed_bonus_turns_consider_initiativefalse
- dispersed_bonus_turns_before_catstrue
- last_turn_is_main_turntrue
abilities{3}
- moveDefaultMove
- attackNone
- spells[SpawnBomb, BombRatTurtle, RockToss_BomberRat]
passives{3}
FormChanger{3}
Default{0}
Rain{1}
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[*RockToss_BomberRat, RockToss_BomberRat]
- decision_weightsextra_careless
- move_weightskeep_distance_always_move
- initial_formDefault
FormChangeDuringWeatherElement{2}
- elementWater
- formRain
BossRewards{2}
- commonRatBomb
- rareRadGlasses
ai{7}
- brainPatternBrain
- decision_weightsextra_careless
- move_weightschaotic_runaway
mainturn_pattern{1}
- do**BombRatTurtle
bonusturn_pattern{1}
- do*SpawnBomb
- fallback_advances_patterntrue
- stun_advances_patternfalse
- categorybosses