Flesh Lad Familiar
Gains an extra attack per turn each time it takes damage.
Gains Speed at the end of its turn.
Overview
- Group
- Familiars
- Faction
- Allies
- Health
- 23
- Movement
- 2
- Tag
- Blob
- Variant of
- Flesh Lad
- Game ID
FamiliarFleshLad
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed3
- Charisma5
Passive effects 2
- Status On Took Damage From Ability
- Status Each Turn End
Abilities 3
Raw game dataExactly as defined in data/characters/familiars.gon
graphics{3}
- movieclipFleshLad
- nameENEMY_FLESHLAD_NAME
- tooltipFAMILIAR_FLESHLAD_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed3
- charisma5
properties{5}
- tagblob
- factionallies
- health23
- movement2
- inherit_factiontrue
abilities{4}
- moveDefaultMove
- attackFleshLadDoublehit
- spells[FleshLadUppercut]
- can_get_bonustrue
passives{2}
StatusOnTookDamageFromAbility{2}
- ExtraBasicAttacks_Status1
- HealthRegenUp1
StatusEachTurnEnd{1}
- SpeedUp2
ai{4}
- brainPlayerBrain
mainturn_pattern{1}
- do_all[attack~, FleshLadUppercut]
- decision_weightsdefault
- move_weightsstay_close_always_move
- variant_ofFleshLad
- categoryfamiliars