Fuzzer
Melee attacker that inflicts Confusion, then runs away. Units that contact this gain Confusion.
Heals whenever an enemy damages itself with Confusion.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 10
- Tag
- Blob
- Game ID
Fuzzer
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 5
- Zero Knockback Damage
- Small Rock Behavior
- Melee Revenge Damage
- Add Status To Basic Attack
- Status On Enemy Confused
Abilities 4
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{3}
- movieclipFuzzer
- nameENEMY_FUZZER_NAME
- tooltipENEMY_FUZZER_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{4}
- tagblob
- factionenemies
- health10
- corpse_health0
abilities{3}
- moveFuzzerJump
- attackBasicMelee
- spells[FuzzerJump_post, FuzzerReact]
passives{5}
- ZeroKnockbackDamage1
- SmallRockBehavior0
MeleeRevengeDamage{1}
effects{1}
- Confusion1
AddStatusToBasicAttack{1}
- Confusion1
StatusOnEnemyConfused{1}
- ImmediateUseAbilityFuzzerReact
ai{4}
- brainPatternBrain
pattern{1}
- do_strict[attack, **FuzzerJump_post]
- decision_weightsdefault
- move_weightskeep_distance
- categoryenemies