Gambit
Has 6 special moves tied to the number on its dice! Higher numbers are more deadly.
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 110
- Tag
- Cat
- Game ID
Gambit
Base stats
- Strength4
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck10
Passive effects 3
- Boss Rewards
- Buddy
- Dicer Art
Abilities 11
- Melee Attack (Basic Melee)
- Move (Default Move)
- Dice Leap
- Roll Dice
- D6Fizzle
- D6Confused
- D6Poop
- D6Laser
- D6Quake
- D6Storm
- D6Wrath
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{4}
- movieclipGambit
- nameENEMY_GAMBIT_NAME
- uifloaters_offset1.5
- tooltipENEMY_GAMBIT_DESC
stats{7}
- strength4
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck10
properties{9}
- tagcat
- factionenemies
- typeboss
- round_start_bonus_turns1
- round_end_bonus_turns1
- mana_regen999
- mana100
- health110
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[DiceLeap, RollDice, D6Fizzle, D6Confused, D6Poop, D6Laser, D6Quake, D6Storm, D6Wrath]
passives{3}
BossRewards{2}
- commonSnakeEyes
- rareGambitsDice
Buddy{3}
- objDice
- reclaim_if_losttrue
- allies_onlyfalse
- DicerArt[59, 52, 65, 50, 54, 63, 64]
ai{7}
- brainDicerBrain
- roll_abilityRollDice
- dice_abilities[D6Fizzle, D6Confused, D6Poop, D6Laser, D6Quake, D6Storm, D6Wrath]
- decision_weightsalways_cast
- move_weightskeep_distance_always_move
- post_absorb_move_weightsminimum_move
- _commentHi modders! this was an extremely early prototyped boss so he has a unique brain before I figured out how to pack almost any behavior into PatternBrain instead. lol
- categoryminibosses