Hitler
Rallies his army. Has a ranged attack and Trample.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 200
- Movement
- 4
- Game ID
Hitler
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 4
- Trample
- Robot
- Boss Rewards
- Form Changer
Abilities 5
- Hitler Shoot
- Move (Goose Step)
- Hitler Heil
- Hitler Suicide
- Hitler Nuke
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{5}
- movieclipHitler
- nameENEMY_HITLER_NAME
- uifloaters_offset4
- shadow_size2
- tooltipENEMY_HITLER_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tag[humanoid, robot]
- factionenemies
- typeboss
- movement4
- dispersed_bonus_turns2
- health200
- shield200
- size2x2
- move_blockeverything_even_when_dead
- boss_minions_runawayfalse
abilities{3}
- moveGooseStep
- attackHitlerShoot
- spells[HitlerHeil, HitlerSuicide, HitlerNuke]
passives{4}
- Trample3
- Robot1
BossRewards{2}
- commonHitlersPistol
- rareHitlersMustache
FormChanger{2}
Default{1}
passives{2}
HitlerExecute{3}
- taggrown_hitler_clone
- abilityHitlerShoot
- threshold15
ImmediateAbilityReaction{2}
- abilityHitlerSuicide
- health_threshold50
Nuke{6}
- animation_suffixNuke
- attackNone
- moveNone
passives{3}
- DebuffImmunity1
- BuffImmunity1
- AddInitiative-10
turns{1}
- dispersed_bonus_turns0
ai{4}
- brainPatternBrain
pattern{1}
- doHitlerNuke
- move_weightsstay_close
- decision_weightsalways_cast
ai{5}
- brainPatternBrain
pattern{1}
- do_priority[attack, *HitlerHeil, move]
mainturn_pattern{1}
- do_priority[*HitlerHeil, attack, move]
- move_weightsstay_close_move_far
- decision_weightsdefault
- categorybosses