Hitler Head
Grows his army of Hitlers!
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 200
- Movement
- 2
- Game ID
HitlerHead
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Trample
- Brace
- Robot
Abilities 5
- Do Nothing
- Do Nothing
- Hitler Head Grow A
- Hitler Head Grow B
- Hitler Head Transform
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{6}
- movieclipHitlerHead
- nameENEMY_HITLERHEAD_NAME
- uifloaters_offset3
- shadow_size2
- art_flip-1
- tooltipENEMY_HITLERHEAD_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{11}
- tag[humanoid, robot]
- factionenemies
- typeboss
- movement2
- dispersed_bonus_turns2
- health200
- shield200
- size2x2
- lock_orientation[-1, 0]
- move_blockeverything_even_when_dead
- boss_minions_runawayfalse
abilities{3}
- moveDoNothing
- attackDoNothing
- spells[HitlerHeadGrowA, HitlerHeadGrowB, HitlerHeadTransform]
passives{3}
- Trample3
- Brace1
- Robot1
ai{4}
- brainPatternBrain
pattern{2}
- do_priority[HitlerHeadTransform, HitlerHeadGrowA]
__dupes[1]
0[2]
- 0do_priority
- 1[HitlerHeadTransform, HitlerHeadGrowB]
- decision_weightsalways_cast
- move_weightskeep_distance
- categorybosses