Half-Human δ
Melee attacker that Immobilizes. May dodge attacks unless attacked from the human side.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 9
- Movement
- 3
- Game ID
HumanCat
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 1
- Form Changer
Abilities 3
- HCAttack
- Move (Default Move)
- HCHuman Die
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{3}
- movieclipHumanCat
- nameENEMY_HUMANCAT_NAME
- tooltipENEMY_HUMANCAT_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{4}
- tag[humanoid, cat]
- factionenemies
- movement3
- health9
abilities{3}
- moveDefaultMove
- attackHCAttack
- spells[HCHumanDie]
passives{1}
FormChanger{3}
Default{1}
passives{2}
- DeathRattleReviveHCHumanDie
- DodgeChanceWithBlindSpot25%
HumanDead{3}
- animation_suffixDH
- tooltipENEMY_HUMANCAT2_DESC
- attackHCSpin
- initial_formDefault
ai{4}
- brainPatternBrain
pattern{1}
- doattack
- decision_weightsdefault
- move_weightskeep_distance
- categoryenemies