Lenny
Loves kitties! Especially its buddy!
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 130
- Movement
- 4
- Game ID
Lenny
Base stats
- Strength8
- Dexterity5
- Constitution5
- Intelligence0
- Speed5
- Charisma5
Passive effects 3
- Buddy
- Display Buddy Cat On Spawn
- Form Changer
Abilities 9
- Lenny Shove
- Move (Default Move)
- Lenny Grab
- Lenny Hug
- Lenny Cat Slap
- Lenny Cat Dies
- Lenny Drop
- Lenny Struggle Fail
- Lenny Grab Dead
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{4}
- movieclipLenny
- nameENEMY_LENNY_NAME
- uifloaters_offset2
- tooltipENEMY_LENNY_DESC
stats{6}
- strength8
- dexterity5
- constitution5
- intelligence0
- speed5
- charisma5
properties{8}
- tag[humanoid]
- factionenemies
- typeboss
- movement4
- corpse_health1
- dispersed_bonus_turns2
- health130
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackLennyShove
- spells[LennyGrab, LennyHug, LennyCatSlap, LennyCatDies, LennyDrop, LennyStruggleFail, LennyGrabDead]
passives{3}
- Buddychoose_favorite_cat
- DisplayBuddyCatOnSpawn3
FormChanger{4}
Default{4}
- moveLennyTrampleMove
- attackLennyShove
passives{2}
FormChangeWhileHasStatus{2}
- statusConsuming
- form_hasHasCat
- AggroTargetIsBuddy1
ai{6}
- brainPatternBrain
pattern{1}
- move_then_do_all[LennyShove, LennyGrabDead, LennyGrab]
- decision_weightsdefault
- move_weightsstay_close_lenny
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
HasCat{4}
- animation_suffixCat
- attackLennyCatSlap
passives{3}
FormChangeWhileHasStatus{2}
- statusConsuming
- form_hasnotDefault
- DigestDeadBodiesLennyCatDies
- CounterAttackLennyCatSlap
ai{8}
- brainPatternBrain
bonusturn_pattern{1}
- domove
mainturn_pattern{1}
- doLennyHug
- decision_weightsdefault
- move_weightsstay_far_always_move
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
- auto_orientfalse
HasDeadCat{4}
- animation_suffixCatDead
- attackLennyCatSlap
passives{2}
FormChangeWhileHasStatus{2}
- statusConsuming
- form_hasnotDefault
- CounterAttackLennyCatSlap
ai{6}
- brainPatternBrain
pattern{1}
- doattack
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
- initial_formDefault
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryminibosses