Sourcemined
Mewgenics
CharacterVerified on build 25143593

Moon Hand

Will grab units that end movement directly in front of it.
Attack it to turn it away from you.
Attacking it from behind will force it to dash attack or drop what its holding.

Overview

Group
Bosses
Faction
Enemies
Health
100
Movement
3
Game ID
MoonHand

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 7

  • Face Away Last Damage
  • Wide Backstab
  • Limit Damage
  • Limit Heal
  • Strip Statuses
  • Form Change While Has Status
  • Form Changer

Abilities 9

  • Moon Hand Slap
  • Move (Default Move)
  • Moon Hand Grab
  • Moon Hand Dash
  • Moon Hand Throw
  • Moon Hand Drop Deathrattle
  • Moon Hand Drop
  • Moon Hand Mega Squeeze
  • Moon Hand Punch Head
Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{4}
    • movieclipMoonHand
    • nameENEMY_MOONHAND_NAME
    • uifloaters_offset2
    • tooltipENEMY_MOONHAND_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{9}
    • tag[alien, rock]
    • hidden_tag[moonhand, moonboss]
    • factionenemies
    • typeboss
    • movement3
    • health100
    • flyingtrue
    • disperse_main_turnstrue
    • kill_requiredfalse
  • abilities{3}
    • moveDefaultMove
    • attackMoonHandSlap
    • spells[MoonHandGrab, MoonHandDash, MoonHandThrow, MoonHandDrop_Deathrattle, MoonHandDrop, MoonHandMegaSqueeze, MoonHandPunchHead]
  • passives{7}
    • FaceAwayLastDamage{3}
      • use_turn_animationstrue
      • override_hit_animationtrue
      • ability_damage_onlytrue
    • WideBackstab1
    • LimitDamage1
    • LimitHeal0
    • StripStatuses1
    • FormChangeWhileHasStatus{3}
      • statusConsuming
      • form_hasHasCat
      • form_hasnotDefault
    • FormChanger{2}
      • Default{2}
        • passives{2}
          • AbilityReaction{6}
            • abilityMoonHandDash
            • backstabs_onlytrue
            • ability_damage_onlytrue
            • match_knockback_directiontrue
            • cancel_knockbacktrue
            • even_on_0_damage_if_knockbacktrue
          • MovementReaction{4}
            • abilityMoonHandGrab
            • on_self_move_tootrue
            • forward_onlytrue
            • self_move_exclude_self_abilitiestrue
        • ai{4}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • pattern{1}
            • doattack
      • HasCat{5}
        • animation_suffixGrabbing
        • attackMoonHandSqueeze
        • moveNone
        • passives{2}
          • ChanceToSpitOnDamage{4}
            • backstabs_onlytrue
            • flat_chance100%
            • abilityMoonHandDrop
            • even_on_0_damage_if_knockbacktrue
          • DeathRattle{3}
            • abilityMoonHandDrop_Deathrattle
            • pop_corpsefalse
            • is_dying_animationtrue
        • ai{4}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • pattern{1}
            • doattack
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categorybosses