Pyrophina
Pyrophina was baptized in the fires of hell and survived!
Overview
- Group
- Kaijus
- Faction
- Enemies
- Health
- 600
- Movement
- 3
- Tag
- Kaiju
- Game ID
Pyrophina
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Trample
- Kaiju Knockback Immune
- Element Immune
Abilities 8
- Pyrophina Solo Attack
- Move (Default Move)
- Pyrophina VSWeather Roar
- Pyrophina Solo Cat Throw
- Pyrophina Solo Flamethrower
- Pyrophina Solo Earthquake Stomp
- Pyrophina Solo Roar
- Pyrophina VSRun
Raw game dataExactly as defined in data/characters/kaijus.gon
graphics{7}
- movieclipPyrophina
- nameENEMY_PYROPHINA_NAME
- shadow_size2.5
- uifloaters_offset3.5
- move_speed_sync_frames50
- water_maskbig
- tooltipENEMY_PYROPHINASOLO_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{14}
- tagkaiju
- factionenemies
- typeboss
- movement3
- corpse_healthindestructible
- size2x2
- move_blockeverything_even_when_dead
- evenly_dispersed_bonus_turns2
- dispersed_bonus_turns_before_catsfalse
- initiative-100
- mana_regen999
- mana100
- health600
- weak_threshold150
abilities{3}
- moveDefaultMove
- attackPyrophinaSoloAttack
- spells[PyrophinaVSWeatherRoar, PyrophinaSoloCatThrow, PyrophinaSoloFlamethrower, PyrophinaSoloEarthquakeStomp, PyrophinaSoloRoar, PyrophinaVSRun]
passives{3}
- Trample3
- KaijuKnockbackImmune1
- ElementImmuneFire
ai{9}
- brainPatternBrain
virtual_abilities{2}
MoveForThrow{3}
- abilitymove
- move_for_abilityPyrophinaSoloCatThrow
- move_weightsutil_minmove
RunFar{2}
- abilityPyrophinaVSRun
- move_weightsrun_far
bonusturn_pattern{2}
- do_priority[*PyrophinaVSWeatherRoar, *PyrophinaSoloFlamethrower, move]
__dupes[2]
0[2]
- 0do_priority
- 1[*PyrophinaVSWeatherRoar, *attack, *PyrophinaSoloEarthquakeStomp, move]
1[2]
- 0do_priority
- 1[*PyrophinaVSWeatherRoar, MoveForThrow, *PyrophinaSoloCatThrow]
pattern{1}
- do_all[*PyrophinaVSWeatherRoar, *PyrophinaSoloRoar, RunFar]
fallback{1}
- do_priority[*attack, RunFar]
- fallback_advances_patterntrue
- stun_advances_patterntrue
- decision_weightsdefault
- move_weightskeep_distance_always_move
- categorykaijus