Zaratana
Zaratana's body radiates with galactic energy!
Overview
- Group
- Kaijus
- Faction
- Enemies
- Health
- 600
- Movement
- 3
- Game ID
Zaratana
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Trample
- Kaiju Knockback Immune
- Form Changer
Abilities 10
- Zaratana Solo Basic
- Move (Default Move)
- Zaratana Solo Magnet
- Zaratana Solo Bombardment
- Zaratana Solo Turtle
- Zaratana Solo Roar
- Zaratana Solo Spin Dash
- Zaratana VSRevenge
- Zaratana Solo Weather Roar
- Zaratana VSExit Turtle
Raw game dataExactly as defined in data/characters/kaijus.gon
graphics{7}
- movieclipZaratana
- nameENEMY_ZARATANA_NAME
- shadow_size2.5
- uifloaters_offset2
- move_speed_sync_frames52
- water_maskbig
- tooltipENEMY_ZARATANASOLO_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{15}
- tag[kaiju, rock]
- hidden_tagzaratana
- factionenemies
- typeboss
- movement3
- corpse_healthindestructible
- size2x2
- move_blockeverything_even_when_dead
- evenly_dispersed_bonus_turns2
- dispersed_bonus_turns_before_catsfalse
- initiative-100
- mana_regen999
- mana100
- health600
- weak_threshold150
abilities{3}
- moveDefaultMove
- attackZaratanaSoloBasic
- spells[ZaratanaSoloMagnet, ZaratanaSoloBombardment, ZaratanaSoloTurtle, ZaratanaSoloRoar, ZaratanaSoloSpinDash, ZaratanaVSRevenge, ZaratanaSoloWeatherRoar, ZaratanaVSExitTurtle]
passives{3}
- Trample3
- KaijuKnockbackImmune1
FormChanger{2}
Default{1}
passives{1}
ImmediateAbilityReaction{3}
- abilityZaratanaVSRevenge
- ability_damage_onlytrue
- damage_threshold10
Turtled{5}
- attackNone
- moveNone
- animation_suffixTurtle
passives{1}
- Brace10
ai{4}
- brainPatternBrain
pattern{2}
- do**ZaratanaSoloSpinDash
__dupes[1]
- 0[do, *ZaratanaVSExitTurtle]
- reset_pattern_on_formswitchtrue
- stun_advances_patternfalse
ai{8}
- brainPatternBrain
bonusturn_pattern{2}
- do_priority[*ZaratanaSoloWeatherRoar, ZaratanaSoloBombardment]
__dupes[4]
0[2]
- 0do_priority
- 1[*ZaratanaSoloWeatherRoar, attack]
1[2]
- 0do_priority
- 1[*ZaratanaSoloWeatherRoar, ZaratanaSoloMagnet, ZaratanaSoloBombardment]
2[2]
- 0do_priority
- 1[*ZaratanaSoloWeatherRoar, *ZaratanaSoloTurtle]
3[2]
- 0do_priority
- 1[*ZaratanaSoloWeatherRoar, attack]
fallback{1}
- do_priority[attack, move]
pattern{1}
- do_all[*ZaratanaSoloWeatherRoar, *ZaratanaSoloRoar]
- decision_weightsdefault
- move_weightsstay_close
- fallback_advances_patterntrue
- stun_advances_patterntrue
- categorykaijus