Sourcemined
Mewgenics
CharacterVerified on build 25143593

Rat King

Spawns Lil' Rats and throws adjacent units.

Overview

Group
Minibosses
Faction
Enemies
Health
100
Movement
2
Game ID
RatKing

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 2

  • Trample
  • Form Changer

Abilities 5

Raw game dataExactly as defined in data/characters/minibosses.gon
  • graphics{5}
    • movieclipRatKing_New
    • nameENEMY_RATKING_NAME
    • water_masksquare
    • shadow_size2
    • tooltipENEMY_RATKING_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{8}
    • tag[rat]
    • factionenemies
    • typeboss
    • movement2
    • dispersed_bonus_turns1
    • health100
    • size2x2
    • move_blockeverything_even_when_dead
  • abilities{3}
    • moveDefaultMove
    • attackRatKingToss
    • spells[RatKingSpawn, RatKing2Spawn, RatKingTransform]
  • passives{2}
    • Trample3
    • FormChanger{3}
      • Normal{1}
        • passives{1}
          • ImmediateAbilityReaction{2}
            • abilityRatKingTransform
            • health_threshold70
      • HalfDead{4}
        • animation_suffix2
        • attackRatKingDash
        • passives{1}
          • AddMovement-2
        • ai{5}
          • brainPatternBrain
          • virtual_abilities{1}
            • MoveForDash{3}
              • abilitymove
              • move_for_abilityattack
              • move_weightskeep_distance
          • pattern{1}
            • do_all[MoveForDash, RatKing2Spawn, attack]
          • decision_weightsspawn_far
          • move_weightskeep_distance
      • initial_formNormal
  • ai{5}
    • brainPatternBrain
    • mainturn_pattern{1}
      • doattack
    • bonusturn_pattern{1}
      • move_then_doRatKingSpawn
    • decision_weightsdefault
    • move_weightskeep_distance
  • categoryminibosses