CharacterVerified on build 25143593 Throbbing King Simon
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 250
- Movement
- 3
- Tag
- Blob
- Game ID
Simon
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Bonus Turn Pattern
- Trample
- Transform On Death
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{4}
- movieclipSimon
- nameENEMY_THROBBINGKING_NAME
- shadow_size2
- uifloaters_offset2
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{9}
- tagblob
- factionenemies
- typeboss
- movement3
- mana_regen999
- mana100
- health250
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackBasicBigMelee
- spells[SimonSays_Scatter, SimonSays_ComeHere, SimonSays_GoAway, Simon_Tentacle, Simon_Trash, Simon_Shot]
passives{3}
BonusTurnPattern[2]
0{2}
- dispersed_bonus_turns2
- round_end_bonus_turns1
1{2}
- round_end_bonus_turns1
- takes_main_turnfalse
- Trample3
- TransformOnDeathSimonFlopper
ai{8}
- brainPatternBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- stun_advances_patterntrue
- auto_orientfalse
mainturn_pattern{1}
- do_priority[attack, Simon_Shot]
dispersed_bonusturn_pattern{2}
round_end_bonusturn_pattern{2}
- do_random[SimonSays_Scatter, SimonSays_ComeHere, SimonSays_GoAway]
- do_nothing[]
- categorybosses