Sourcemined
Mewgenics
CharacterVerified on build 25143593

Throbbing King Simon Flopper

Overview

Group
Bosses
Faction
Enemies
Health
250
Movement
5
Tag
Blob
Game ID
SimonFlopper

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 2

  • Form Changer
  • Trample

Abilities 7

Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{3}
    • movieclipSimonFlop
    • nameENEMY_THROBBINGKING_NAME
    • shadow_size2
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{10}
    • tagblob
    • factionenemies
    • typeboss
    • movement5
    • mana_regen999
    • mana100
    • dispersed_bonus_turns3
    • health250
    • size2x2
    • move_blockeverything_even_when_dead
  • abilities{3}
    • moveDefaultMove
    • attackBasicBigMelee
    • spells[SimonFlopper_WiggleFake, SimonFlopper_WiggleChance, SimonFlopper_WiggleGuaranteed, SimonFlopper_Tentacle, SimonFlopper_SpawnMinion]
  • passives{2}
    • FormChanger{4}
      • Flop{4}
        • animation_suffixDown
        • ai{6}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightskeep_distance_always_move
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • pattern{2}
            • do**SimonFlopper_WiggleFake
            • __dupes[3]
              • 0[do, **SimonFlopper_WiggleFake]
              • 1[do, **SimonFlopper_WiggleFake]
              • 2[do, **SimonFlopper_WiggleGuaranteed]
        • passives{1}
          • BackstabAllDirections1
        • _commentinitial flopped down state, the state you start in when the king goes to his second form. takex exactly 4 wiggles to get up
      • Flop2{4}
        • animation_suffixDown
        • ai{6}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightskeep_distance_always_move
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • pattern{2}
            • do**SimonFlopper_WiggleFake
            • __dupes[5]
              • 0[do, **SimonFlopper_WiggleChance]
              • 1[do, **SimonFlopper_WiggleChance]
              • 2[do, **SimonFlopper_WiggleChance]
              • 3[do, **SimonFlopper_WiggleChance]
              • 4[do, **SimonFlopper_WiggleGuaranteed]
        • passives{1}
          • BackstabAllDirections1
        • _commentsubsequent flopped down state, when hit he has a chance to go into this state, takes 2 to 6 wiggles to get up
      • Normal{3}
        • animation_suffixUp
        • ai{6}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightskeep_distance_always_move
          • auto_orientfalse
          • pattern{2}
            • doSimonFlopper_Tentacle
            • move_then_doSimonFlopper_SpawnMinion
          • fallback{1}
            • doattack
        • passives{1}
          • ChanceToFormChangeOnAbilityDamage{2}
            • chance15%
            • formFlop2
      • initial_formFlop
    • Trample3
  • ai{4}
    • brainGenericBrain
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
    • auto_orientfalse
  • categorybosses