Slot Machine
Attack to play! Explodes when destroyed.
Overview
- Group
- Inanimate objects
- Faction
- None
- Health
- 21
- Game ID
SlotMachine
Passive effects 3
- Robot
- Form Changer
- Death Rattle
Abilities 7
- None
- None
- Slot Machine Death Explode
- Slot Result Explode
- Slot Result Nothing
- Slot Result Random Pickup
- Slot Result Jackpot Coins
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{5}
- movieclipSlotMachine
- nameOBJECT_SLOTMACHINE_NAME
- no_splattertrue
- uifloaters_offset1.5
- tooltipOBJECT_SLOTMACHINE_DESC
properties{10}
- factionnone
- tag[robot, container]
- initiative-99
- typeobject
- health21
- always_face_forwardtrue
- kill_requiredfalse
- corpse_health0
- takes_turnsfalse
- flyingtrue
abilities{3}
- moveNone
- attackNone
- spells[SlotMachine_DeathExplode, SlotResult_Explode, SlotResult_Nothing, SlotResult_RandomPickup, SlotResult_Jackpot_Coins]
passives{3}
Robot{1}
alternate_energized_effect{1}
- FormChangeGuaranteedJackpot
FormChanger{2}
Default{1}
passives{1}
SlotMachineRollPool{4}
- SlotResult_Explode1
- SlotResult_Nothing7
- SlotResult_RandomPickup11
- SlotResult_Jackpot_Coins1
GuaranteedJackpot{1}
passives{1}
SlotMachineRollPool{1}
- SlotResult_Jackpot_Coins1
- DeathRattleSlotMachine_DeathExplode
ai{1}
- brainNoBrain
- categoryinanimate_objects