Sourcemined
Mewgenics
CharacterVerified on build 25143593

Spewer

Will eat pills that heal him and change his form. Spits different kinds of liquids depending on his form.

Overview

Group
Minibosses
Faction
Enemies
Health
100
Movement
4
Tag
Blob
Game ID
Spewer

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 5

  • Boss Rewards
  • Form Changer
  • Goop Walk
  • Goop Immunity
  • Spewer Alt Graphics

Abilities 12

  • Spewer Lobbed Normal
  • Move (Default Move)
  • Spewer Transform Normal
  • Spewer Transform Fire
  • Spewer Transform Tar
  • Spewer Suck Normal
  • Spewer Suck Tar
  • Spewer Suck Lava
  • Spewer Suck Pill
  • Spewer Barf Normal
  • Spewer Barf Tar
  • Spewer Barf Lava
Raw game dataExactly as defined in data/characters/minibosses.gon
  • graphics{5}
    • movieclipSpewer
    • nameENEMY_SPEWER_NAME
    • water_maskmedmed
    • scale0.8
    • tooltipENEMY_SPEWER_DESC
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{6}
    • tagblob
    • factionenemies
    • typeboss
    • movement4
    • health100
    • dispersed_bonus_turns2
  • abilities{3}
    • moveDefaultMove
    • attackSpewerLobbed_Normal
    • spells[SpewerTransformNormal, SpewerTransformFire, SpewerTransformTar, SpewerSuckNormal, SpewerSuckTar, SpewerSuckLava, SpewerSuckPill, SpewerBarf_Normal, SpewerBarf_Tar, SpewerBarf_Lava]
  • passives{5}
    • BossRewards{2}
      • commonRedPill
      • rareForbiddenPill
    • FormChanger{6}
      • Normal{3}
        • attackSpewerLobbed_Normal
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasNormalFull
            • form_hasnotNormal
          • CounterAttackSpewerSuckNormal
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_all[SpewerSuckPill, SpewerBarf_Normal, attack, move]
          • decision_weightsdefault
          • move_weightsstay_far_move_far
      • NormalFull{4}
        • animation_suffixFull
        • attackSpewerSpit
        • passives{3}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasNormalFull
            • form_hasnotNormal
          • Trample3
          • ChanceToSpitOnDamage{2}
            • flat_chance100%
            • abilitySpewerSpit
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[*SpewerTransformNormal, *SpewerTransformFire, *SpewerTransformTar, attack]
          • decision_weightsdefault
          • move_weightskeep_distance
      • Fire{3}
        • attackSpewerLobbed_Lava
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasFireFull
            • form_hasnotFire
          • CounterAttackSpewerSuckLava
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_all[SpewerSuckPill, SpewerBarf_Lava, attack, move]
          • decision_weightsdefault
          • move_weightsstay_far_move_far
      • FireFull{4}
        • animation_suffixFull
        • attackSpewerSpit
        • passives{3}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasFireFull
            • form_hasnotFire
          • Trample3
          • ChanceToSpitOnDamage{2}
            • flat_chance100%
            • abilitySpewerSpit
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[*SpewerTransformNormal, *SpewerTransformFire, *SpewerTransformTar, attack]
          • decision_weightsdefault
          • move_weightskeep_distance
      • Tar{3}
        • attackSpewerLobbed_Tar
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasTarFull
            • form_hasnotTar
          • CounterAttackSpewerSuckTar
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_all[SpewerSuckPill, SpewerBarf_Tar, attack, move]
          • decision_weightsdefault
          • move_weightsstay_far_move_far
      • TarFull{4}
        • animation_suffixFull
        • attackSpewerSpit
        • passives{3}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasTarFull
            • form_hasnotTar
          • Trample3
          • ChanceToSpitOnDamage{2}
            • flat_chance100%
            • abilitySpewerSpit
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[*SpewerTransformNormal, *SpewerTransformFire, *SpewerTransformTar, attack]
          • decision_weightsdefault
          • move_weightskeep_distance
    • GoopWalk1
    • GoopImmunity1
    • SpewerAltGraphics{6}
      • Normal0
      • NormalFull0
      • Fire1
      • FireFull1
      • Tar2
      • TarFull2
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightskeep_distance
  • categoryminibosses