Spinnerette
Does a bite attack.
Has a chance to spawn Spiderlings when damaged.
Enrages when hit from behind.
Can spawn Spider Cats.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 250
- Movement
- 3
- Tag
- Bug
- Game ID
SpiderQueen
Base stats
- Strength10
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 5
- Boss Rewards
- Form Changer
- Trample
- Status Immunity
- Spawn Thing On Damage
Abilities 12
- Melee Attack (Basic Big Melee)
- Move (Default Move)
- Leave
- Spider Spawn
- Queen Web
- Queen Minis
- Spider Go Insane
- Spider Calm Down
- Spider Return
- Butt Web
- Butt Web Already Enraged
- Move (Extra Move)
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{7}
- movieclipSpiderQueen
- nameENEMY_SPIDERQUEEN_NAME
- shadow_size2
- uifloaters_offset2
- water_maskmedium
- move_speed_sync_frames7
- tooltipENEMY_SPIDERQUEEN_DESC
stats{6}
- strength10
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tagbug
- factionenemies
- typeboss
- movement3
- mana_regen999
- mana100
- health250
- takes_main_turnfalse
- size2x2
- move_blockeverything_even_when_dead
abilities{3}
- moveDefaultMove
- attackBasicBigMelee
- spells[Leave, SpiderSpawn, QueenWeb, QueenMinis, Spider_GoInsane, Spider_CalmDown, SpiderReturn, ButtWeb, ButtWeb_AlreadyEnraged, ExtraMove]
passives{5}
BossRewards{2}
- commonSpinnerets
- rareSpiderBaby
FormChanger{6}
Start_Ceiling{2}
passives{4}
FormChangeOffMap{2}
- form_offmapStart_Ceiling
- form_onmapDefault_Ground
MoveTowardsKillers{2}
- move_abilitySpiderReturn
- character_filter[SpiderCat, TallSpiderCat]
- AutocastEachRoundSpiderReturn
- StartOffMap1
- _commentno AI until it's on map
Default_Ground{3}
ai{5}
- brainPatternBrain
pattern{2}
- do_priority[*QueenWeb, attack, QueenMinis]
__dupes[2]
0[2]
- 0do_priority
- 1[*QueenMinis, QueenWeb]
1[2]
- 0do_priority
- 1[attack, Leave]
- decision_weightscareless
- move_weightskeep_distance_always_move
- reset_pattern_on_formswitchtrue
passives{2}
FormChangeOffMap{2}
- form_offmapDefault_Ceiling
- form_onmapDefault_Ground
ImmediateAbilityReaction{3}
- abilityButtWeb
- backstabs_onlytrue
- ability_damage_onlytrue
turns{2}
- takes_main_turntrue
- dispersed_bonus_turns2
Default_Ceiling{3}
ai{6}
- brainPatternBrain
pattern{2}
- do_priority[SpiderSpawn]
__dupes[2]
0[2]
- 0do_priority
- 1[SpiderSpawn]
1[2]
- 0do_priority
- 1[SpiderReturn]
- decision_weightsdefault_spawn_at_preferred_distance
- move_weightsstay_close_always_move
- reset_pattern_on_formswitchtrue
- end_turn_on_formswitchtrue
passives{2}
FormChangeOffMap{2}
- form_offmapDefault_Ceiling
- form_onmapDefault_Ground
MoveTowardsKillers{2}
- move_abilitySpiderReturn
- character_filter[SpiderCat, TallSpiderCat]
turns{2}
- takes_main_turntrue
- dispersed_bonus_turns2
Insane_Ground{4}
- animation_suffixInsane
ai{6}
- brainPatternBrain
virtual_abilities{1}
MoveAway{2}
- abilityExtraMove
- move_weightsstay_far
pattern{2}
- do_priority[attack, QueenMinis]
__dupes[2]
0[2]
- 0do_priority
- 1[attack, QueenMinis]
1[2]
- 0do_priority
- 1[attack, MoveAway, Spider_CalmDown]
- decision_weightscareless
- move_weightsstay_close_always_move
- reset_pattern_on_formswitchtrue
passives{3}
FormChangeOffMap{2}
- form_offmapInsane_Ceiling
- form_onmapInsane_Ground
- AddMovement2
ImmediateAbilityReaction{3}
- abilityButtWeb_AlreadyEnraged
- backstabs_onlytrue
- ability_damage_onlytrue
turns{2}
- takes_main_turntrue
- dispersed_bonus_turns2
Insane_Ceiling{4}
- animation_suffixInsane
ai{6}
- brainPatternBrain
pattern{2}
- do_priority[SpiderSpawn]
__dupes[2]
0[2]
- 0do_priority
- 1[SpiderSpawn]
1[2]
- 0do_priority
- 1[SpiderReturn]
- decision_weightsdefault_spawn_at_preferred_distance
- move_weightsstay_close_always_move
- reset_pattern_on_formswitchtrue
- end_turn_on_formswitchtrue
passives{2}
FormChangeOffMap{2}
- form_offmapInsane_Ceiling
- form_onmapInsane_Ground
MoveTowardsKillers{2}
- move_abilitySpiderReturn
- character_filter[SpiderCat, TallSpiderCat]
turns{2}
- takes_main_turntrue
- dispersed_bonus_turns2
- initial_formStart_Ceiling
- Trample3
- StatusImmunityWebbed
SpawnThingOnDamage{4}
- objectTinySpider
- goodfalse
- spawn_on_death_hitfalse
- chance50%
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close_always_move
- categorybosses