Sourcemined
Mewgenics
CharacterVerified on build 25143593

Spinnerette

Does a bite attack.
Has a chance to spawn Spiderlings when damaged.
Enrages when hit from behind.
Can spawn Spider Cats.

Overview

Group
Bosses
Faction
Enemies
Health
250
Movement
3
Tag
Bug
Game ID
SpiderQueen

Base stats

  • Strength10
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 5

  • Boss Rewards
  • Form Changer
  • Trample
  • Status Immunity
  • Spawn Thing On Damage

Abilities 12

Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{7}
    • movieclipSpiderQueen
    • nameENEMY_SPIDERQUEEN_NAME
    • shadow_size2
    • uifloaters_offset2
    • water_maskmedium
    • move_speed_sync_frames7
    • tooltipENEMY_SPIDERQUEEN_DESC
  • stats{6}
    • strength10
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{10}
    • tagbug
    • factionenemies
    • typeboss
    • movement3
    • mana_regen999
    • mana100
    • health250
    • takes_main_turnfalse
    • size2x2
    • move_blockeverything_even_when_dead
  • abilities{3}
    • moveDefaultMove
    • attackBasicBigMelee
    • spells[Leave, SpiderSpawn, QueenWeb, QueenMinis, Spider_GoInsane, Spider_CalmDown, SpiderReturn, ButtWeb, ButtWeb_AlreadyEnraged, ExtraMove]
  • passives{5}
    • BossRewards{2}
      • commonSpinnerets
      • rareSpiderBaby
    • FormChanger{6}
      • Start_Ceiling{2}
        • passives{4}
          • FormChangeOffMap{2}
            • form_offmapStart_Ceiling
            • form_onmapDefault_Ground
          • MoveTowardsKillers{2}
            • move_abilitySpiderReturn
            • character_filter[SpiderCat, TallSpiderCat]
          • AutocastEachRoundSpiderReturn
          • StartOffMap1
        • _commentno AI until it's on map
      • Default_Ground{3}
        • ai{5}
          • brainPatternBrain
          • pattern{2}
            • do_priority[*QueenWeb, attack, QueenMinis]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[*QueenMinis, QueenWeb]
              • 1[2]
                • 0do_priority
                • 1[attack, Leave]
          • decision_weightscareless
          • move_weightskeep_distance_always_move
          • reset_pattern_on_formswitchtrue
        • passives{2}
          • FormChangeOffMap{2}
            • form_offmapDefault_Ceiling
            • form_onmapDefault_Ground
          • ImmediateAbilityReaction{3}
            • abilityButtWeb
            • backstabs_onlytrue
            • ability_damage_onlytrue
        • turns{2}
          • takes_main_turntrue
          • dispersed_bonus_turns2
      • Default_Ceiling{3}
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do_priority[SpiderSpawn]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[SpiderSpawn]
              • 1[2]
                • 0do_priority
                • 1[SpiderReturn]
          • decision_weightsdefault_spawn_at_preferred_distance
          • move_weightsstay_close_always_move
          • reset_pattern_on_formswitchtrue
          • end_turn_on_formswitchtrue
        • passives{2}
          • FormChangeOffMap{2}
            • form_offmapDefault_Ceiling
            • form_onmapDefault_Ground
          • MoveTowardsKillers{2}
            • move_abilitySpiderReturn
            • character_filter[SpiderCat, TallSpiderCat]
        • turns{2}
          • takes_main_turntrue
          • dispersed_bonus_turns2
      • Insane_Ground{4}
        • animation_suffixInsane
        • ai{6}
          • brainPatternBrain
          • virtual_abilities{1}
            • MoveAway{2}
              • abilityExtraMove
              • move_weightsstay_far
          • pattern{2}
            • do_priority[attack, QueenMinis]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[attack, QueenMinis]
              • 1[2]
                • 0do_priority
                • 1[attack, MoveAway, Spider_CalmDown]
          • decision_weightscareless
          • move_weightsstay_close_always_move
          • reset_pattern_on_formswitchtrue
        • passives{3}
          • FormChangeOffMap{2}
            • form_offmapInsane_Ceiling
            • form_onmapInsane_Ground
          • AddMovement2
          • ImmediateAbilityReaction{3}
            • abilityButtWeb_AlreadyEnraged
            • backstabs_onlytrue
            • ability_damage_onlytrue
        • turns{2}
          • takes_main_turntrue
          • dispersed_bonus_turns2
      • Insane_Ceiling{4}
        • animation_suffixInsane
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do_priority[SpiderSpawn]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[SpiderSpawn]
              • 1[2]
                • 0do_priority
                • 1[SpiderReturn]
          • decision_weightsdefault_spawn_at_preferred_distance
          • move_weightsstay_close_always_move
          • reset_pattern_on_formswitchtrue
          • end_turn_on_formswitchtrue
        • passives{2}
          • FormChangeOffMap{2}
            • form_offmapInsane_Ceiling
            • form_onmapInsane_Ground
          • MoveTowardsKillers{2}
            • move_abilitySpiderReturn
            • character_filter[SpiderCat, TallSpiderCat]
        • turns{2}
          • takes_main_turntrue
          • dispersed_bonus_turns2
      • initial_formStart_Ceiling
    • Trample3
    • StatusImmunityWebbed
    • SpawnThingOnDamage{4}
      • objectTinySpider
      • goodfalse
      • spawn_on_death_hitfalse
      • chance50%
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close_always_move
  • categorybosses