Sourcemined
Mewgenics
CharacterVerified on build 25143593

Tall Skeleton Cat Revived

Its ranged attack can also give Shield to its allies.
Will come back from the dead if its body isn't destroyed!
Undead.

Overview

Group
Cat enemies
Faction
Enemies
Health
0
Movement
3
Game ID
TallSkeletonCatRevived

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 6

  • YOffset
  • Undead
  • Prioritize Hit Different Targets
  • No Health Only Shield
  • Status Immunity
  • Transform On Death Immediately

Abilities 5

Raw game dataExactly as defined in data/characters/cat_enemies.gon
  • graphics{7}
    • movieclip_CAT
    • nameENEMY_TALLSKELETONCAT_NAME
    • custom_cat_dataTallSkeletonCat
    • alt_animations[1]
      • 0[idle, skeletonBigIdle]
    • tooltipENEMY_TALLSKELETONCAT_DESC
    • uifloaters_offset1.5
    • spawnin_animationrevive
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{11}
    • tag[cat, skeleton]
    • typecat
    • health0
    • shield15
    • base_mana_regen999
    • factionenemies
    • initiative10
    • movement3
    • corpse_health0
    • act_points2
    • exclude_from_hallucinatetrue
  • abilities{3}
    • moveDefaultMove
    • attackBadBone
    • spells[BadBone_copy, GoodBone, GoodBone_copy]
  • passives{6}
    • YOffset0.35
    • Undead1
    • PrioritizeHitDifferentTargets1
    • NoHealthOnlyShield1
    • StatusImmunity[Poison, Bleed]
    • TransformOnDeathImmediately{2}
      • objTallSkeletonCatCorpse
      • first_turnkeep_turns
  • ai{4}
    • brainPatternBrain
    • pattern{1}
      • do_priority_alternating[*BadBone, *GoodBone, BadBone_copy, GoodBone_copy, BadBone, GoodBone]
    • decision_weightsdefault
    • move_weightskeep_distance
  • variant_ofTallSkeletonCat
  • categorycat_enemies