C-800
Primary objective: Destroy all cats.
Overview
- Group
- Terminator
- Faction
- Enemies
- Health
- 250
- Game ID
Terminator1
Base stats
- Strength10
- Dexterity8
- Constitution10
- Intelligence6
- Speed6
- Charisma4
- Luck7
Passive effects 8
- Robot
- Brace
- Trample
- Aggro Target Is Current Turn
- Status On Took Damage
- Terminator Chase
- Prioritize Player Cats
- Terminator Skin
Abilities 8
- Melee Attack (Basic Melee)
- Move (Default Move)
- Melee Attack (T 1 Pummel)
- T1Swap Weapon
- T1Throw Grenade A
- T1Throw Grenade B
- Move One
- Melee Attack (T 1 Choke Reaction)
Raw game dataExactly as defined in data/characters/terminator.gon
graphics{9}
- movieclip_CAT
- nameENEMY_TERMINATOR1_NAME
- custom_cat_dataTerminatorCat
- scale1.2
- shadow_size1.2
- move_speed_multiplier0.66
- uifloaters_offset1.4
- tooltipENEMY_TERMINATOR1_DESC
alt_animations[2]
- 0[idle, catbotIdle]
- 1[walk, stompwalk]
sound{1}
alt_sounds[7]
- 0[SE_Cat_StompWalk, SE_Terminator1_WalkStep]
- 1[SE_Cat_StompLegMove, SE_Terminator1_WalkLeg]
- 2[SE_Cat_equipWeapon, SE_TerminatorSwapWeapon]
- 3[SE_Cat_WeaponRaise, SE_Terminator_WeaponRaise]
- 4[SE_Cat_WeaponLower, SE_Terminator_WeaponLower]
- 5[SE_CatSwishThrow, SE_ThrowGrenade]
- 6[SE_Cat_bearHug, SE_Terminator_bearHug]
stats{7}
- strength10
- dexterity8
- constitution10
- intelligence6
- speed6
- charisma4
- luck7
equipment{1}
- faceTerminatorCoolGlasses
properties{8}
- tag[cat, robot]
- typeboss
- health250
- base_mana_regen999
- factionenemies
- initiative999
- evenly_dispersed_bonus_turns2
- first_turn_is_main_turntrue
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[T1Pummel, T1SwapWeapon, T1ThrowGrenadeA, T1ThrowGrenadeB, MoveOne, T1ChokeReaction]
passives{8}
- Robot1
- Brace50
- Trample3
- AggroTargetIsCurrentTurn1
StatusOnTookDamage{1}
RemoveStatusStacks{2}
- statusBrace
- stacks1
TerminatorChase{2}
- moveMoveOne
- abilityT1ChokeReaction
- PrioritizePlayerCats1
TerminatorSkin{2}
- statusBrace
groups[16]
0{3}
- stacks48
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- head1057
1{3}
- stacks46
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- ear11038
2{3}
- stacks44
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- leg11061
3{3}
- stacks42
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- body1057
4{3}
- stacks40
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- tail1058
5{3}
- stacks38
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- eye21071
6{3}
- stacks36
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- head1058
7{3}
- stacks32
- ParticleBurstGibs_terminatorskin
CatPartsTransform{1}
- arm21061
8{3}
- stacks28
- ParticleBurstGibs_terminatorskin
CatPartsTransform{9}
- head1059
- body1057
- tail1058
- leg11062
- leg21060
- arm11060
- arm21061
- ear11038
- mouth1000
9{4}
- stacks24
- ParticleBurstGibs_terminatorskin
TransformEquipment{2}
- fromTerminatorCoolGlasses
- toTerminatorCoolGlasses2
CatPartsTransform{9}
- head1059
- body1057
- tail1058
- leg11061
- leg21060
- arm11061
- arm21061
- ear11038
- mouth1000
10{3}
- stacks20
- ParticleBurstGibs_terminatorskin
CatPartsTransform{9}
- head1059
- body1058
- tail1059
- leg11061
- leg21062
- arm11061
- arm21062
- ear21037
- ear11038
11{4}
- stacks16
- ParticleBurstGibs_terminatorskin
- DestroyFaceArmor1
CatPartsTransform{8}
- head1059
- body1058
- tail1059
- leg11061
- leg21062
- arm11061
- arm21062
- eye11071
12{3}
- stacks12
- ParticleBurstGibs_terminatorskin
CatPartsTransform{7}
- head1060
- body1058
- tail1059
- leg11061
- leg21062
- arm11061
- arm21062
13{3}
- stacks8
- ParticleBurstGibs_terminatorskin
CatPartsTransform{8}
- head1061
- body1058
- tail1059
- leg11061
- leg21062
- arm11061
- arm21062
- mouth1072
14{3}
- stacks4
- ParticleBurstGibs_terminatorskin
CatPartsTransform{8}
- head1062
- body1058
- tail1059
- leg11061
- leg21062
- arm11062
- arm21062
- mouth1072
15{3}
- stacks0
- ParticleBurstGibs_terminatorskin
CatPartsTransform{8}
- head1062
- body1059
- tail1059
- leg11062
- leg21062
- arm11062
- arm21062
- mouth1072
ai{6}
- brainPatternBrain
virtual_abilities{1}
MoveSpaced{2}
- abilitymove
- move_weightsterminator_keep_distance_always_move
pattern{1}
- do_all[*weapon, *T1ThrowGrenadeA, *T1ThrowGrenadeB, MoveSpaced, T1SwapWeapon]
bonusturn_pattern{1}
- do_all[*T1Pummel, *weapon, MoveSpaced, T1SwapWeapon]
- decision_weightsterminator
- move_weightsterminator_stay_close
- categoryterminator