Sourcemined
Mewgenics
CharacterVerified on build 25143593

Tormentor

Its demonic runes grant it powers and abilities.

Overview

Group
Bosses
Faction
Enemies
Health
170
Movement
2
Tag
Demon
Game ID
Tormentor

Base stats

  • Strength8
  • Dexterity8
  • Constitution8
  • Intelligence8
  • Speed8
  • Charisma8
  • Luck8

Passive effects 10

  • Tormentor Heal
  • Use Ability
  • Demonic Glyph Frames
  • Demonic Glyph Stealer
  • Boss Rewards
  • Form Changer
  • Form Change While Priming Ability
  • Passive While Has Status
  • dupes
  • Passive While Not Has Status

Abilities 6

Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{9}
    • movieclipTormentor
    • nameENEMY_TORMENTOR_NAME
    • uifloaters_offset4
    • water_masksquare
    • scale0.8
    • shadowTormentorShadow
    • status_display_count_max5
    • tooltipENEMY_TORMENTOR_DESC
    • dont_sinktrue
  • stats{7}
    • strength8
    • dexterity8
    • constitution8
    • intelligence8
    • speed8
    • charisma8
    • luck8
  • properties{10}
    • tagdemon
    • factionenemies
    • typeboss
    • flyingtrue
    • health170
    • size3x3
    • movement2
    • move_blockeverything_even_when_dead
    • dispersed_bonus_turns0
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackBasicMelee
    • spells[TormentorRuneAbsorb, TormentorBite, TormentorSpawn, TormentorSuck]
  • passives{10}
    • TormentorHeal1
    • UseAbilityTormentorRuneAbsorb
    • DemonicGlyphFrames1
    • DemonicGlyphStealer1
    • BossRewards{1}
      • commonLuciferSigil
    • FormChanger{2}
      • NotPriming{2}
        • turns{4}
          • takes_main_turntrue
          • round_end_bonus_turns1
          • dispersed_bonus_turns0
          • wait_till_next_round_to_update_turnstrue
        • passives{2}
          • PassiveWhileHasStatus{2}
            • statusDemonicGlyph_Bite
            • passives{1}
              • ExtraDispersedTurns1
          • __dupes[1]
            • 0[2]
              • 0PassiveWhileHasStatus
              • 1{2}
                • statusDemonicGlyph_Summon
                • passives{1}
                  • ExtraDispersedTurns1
      • Priming{2}
        • turns{4}
          • takes_main_turnfalse
          • round_end_bonus_turns1
          • dispersed_bonus_turns0
          • wait_till_next_round_to_update_turnstrue
        • passives{0}
      • FormChangeWhilePrimingAbility{2}
        • primingPriming
        • not_primingNotPriming
      • PassiveWhileHasStatus{2}
        • statusDemonicGlyph_Fire
        • passives{2}
          • AddDamage2
          • AddStatusToBasicAttack{1}
            • Burn2
      • __dupes[2]
        • 0[2]
          • 0PassiveWhileHasStatus
          • 1{2}
            • statusDemonicGlyph_Movement
            • passives{2}
              • AddMovement1
              • Trample6
        • 1[2]
          • 0PassiveWhileHasStatus
          • 1{2}
            • statusDemonicGlyph_Bounce
            • passives{1}
              • MeleeRevengeDamage{1}
                • knockback2
      • PassiveWhileNotHasStatus{3}
        • statusDemonicGlyph_Movement
        • passives{1}
          • Trample3
        • _commentconditionally enabled trample doesnt stack its damage right so this hack handles it lol
    • ai{10}
      • brainPatternBrain
      • decision_weightsdefault
      • move_weightsstay_close
      • stun_advances_patterntrue
      • reset_pattern_on_formswitchtrue
      • reset_pattern_on_round_begintrue
      • virtual_abilities{1}
        • SuckMF{3}
          • abilityTormentorSuck
          • decision_weightscareless
          • move_weightskeep_distance
      • mainturn_pattern{1}
        • doattack
      • bonusturn_pattern{2}
        • do_priority[TormentorBite, TormentorSpawn, attack]
        • __dupes[1]
          • 0[2]
            • 0do_priority
            • 1[TormentorSpawn, TormentorBite, attack]
      • round_end_bonusturn_pattern{1}
        • doSuckMF
    • categorybosses