Medical Jar
+2 Stimulation, -1 Appeal.
House effects
| Effect | Strength | Value |
|---|---|---|
| Appeal | −1 | |
| Stimulation | +2 |
Plan a breeding room with this piece in the breeding planner.
Effect on breeding
Odds in a room with only this piece (Stimulation +2), against the same room without it.
| Odds | Without | With it | Rare version |
|---|---|---|---|
| First inherited ability | 20% | 25% | 30% |
| Second inherited ability | 2% | 3% | 4% |
| Inherited passive | 5% | 7% | 9% |
| Kitten gets the better parent's stat | 50% | 50.5% | 51% |
| Mutated part passed on (vs a normal one) | 50% | 50.5% | 51% |
- Rare versions double Comfort, Appeal, Health, Stimulation and Evolution.
Same effect on breeding 24
Pieces with the same Stimulation and Comfort change the breeding odds exactly the same way.
Closest pieces on each stat
Raw game dataExactly as defined in data/furniture_effects.gon
- nameFURNITURE_NAME_SMALL_JAR_EMPTY2
- descFURNITURE_DESC_SMALL_JAR_EMPTY2
- Stimulation2
- Appeal-1