Champion's Mask
Gain +1 X until the end of the battle each time you kill a unit.
Overview
- Slot
- Face
- Game ID
ChampionsMask
Stat changes
- Shield+3
Passive effects 2
- Passive If Str Aux Equals
- dupes
Raw game dataExactly as defined in data/items/face_items.gon
- nameARMOR_CHAMPIONSMASK_NAME
- descARMOR_CHAMPIONSMASK_DESC
- rarityuncommon
- kindface
- frame184
- shield3
- str_aux_initializerandom_stat
passives{2}
PassiveIfStrAuxEquals{2}
- valuestr
passives{1}
StatusOnKill{1}
- StrengthUp1
__dupes[6]
0[2]
- 0PassiveIfStrAuxEquals
1{2}
- valuedex
passives{1}
StatusOnKill{1}
- DexterityUp1
1[2]
- 0PassiveIfStrAuxEquals
1{2}
- valuecon
passives{1}
StatusOnKill{1}
- ConstitutionUp1
2[2]
- 0PassiveIfStrAuxEquals
1{2}
- valuespd
passives{1}
StatusOnKill{1}
- SpeedUp1
3[2]
- 0PassiveIfStrAuxEquals
1{2}
- valueint
passives{1}
StatusOnKill{1}
- IntelligenceUp1
4[2]
- 0PassiveIfStrAuxEquals
1{2}
- valuecha
passives{1}
StatusOnKill{1}
- CharismaUp1
5[2]
- 0PassiveIfStrAuxEquals
1{2}
- valuelck
passives{1}
StatusOnKill{1}
- LuckUp1
- categoryface