Radar Dish
One random enemy becomes Marked at the start of each turn.
Overview
- Slot
- Neck
- Set
- Game ID
RadarDish
Passive effects 2
- Metal
- Apply Statuses To Random Enemies Each Turn
Raw game dataExactly as defined in data/items/neck_items.gon
- nameARMOR_RADARDISH_NAME
- descARMOR_RADARDISH_DESC
- rarityuncommon
- kindneck
- frame133
- set[Cyborg, Bionic, Space]
passives{2}
- Metal1
ApplyStatusesToRandomEnemiesEachTurn{2}
- count1
- Marked1
- categoryneck