Robo Arm
Start with +1 bonus attack. Collect all adjacent pickups when you end your turn.
Overview
- Slot
- Neck
- Set
- Game ID
RoboArm
Passive effects 3
- Metal
- Quivered
- Status Each Turn End
Raw game dataExactly as defined in data/items/neck_items.gon
- nameARMOR_ROBOARM_NAME
- descARMOR_ROBOARM_DESC
- rarityrare
- kindneck
- frame194
- set[Bionic, Cyborg]
passives{3}
- Metal1
- Quivered1
StatusEachTurnEnd{1}
- ForceUseAbilitytk_RoboSucc
- categoryneck