Items · page 9
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| RocksUse: A lobbed attack. | common | Weapon | 8 | |
| Rocky HatBreaks when is depleted. When this breaks, gain Bruise 3. | uncommon | Head | — | |
| Rocky MaskBreaks when is depleted. When this breaks, gain Bruise 3. | uncommon | Face | — | |
| Rocky NecklaceBreaks when is depleted. When this breaks, gain Bruise 3. | uncommon | Neck | — | |
| Roid RageUse: Gain +X for the rest of the battle. | consumable common | Trinket | 1 | — |
| Roll of PenniesUse: A weak melee attack that has a 50% chance to spawn a coin. 5% chance to break when used. Gain a lot of coins when it breaks. | uncommon | Weapon | — | — |
| RookUse: Move any number of tiles in a straight line. | rare | Trinket | 6 | — |
| Rotisserie ChickenUse: Heal X HP. | consumable rare | Trinket | 3 | — |
| Rotten Guts+2 Health Regen. Spawn a Charmed Maggot or Fly when you end your turn. | very rare | Head | — | |
| Rotten MeatUse: Gain Poison 1, then your basic attack becomes Puke Shot. (Usable once per battle.) | consumable rare | Trinket | — | |
| Rotten Meat ArmorSpawn a Charmed Maggot or Fly when you end your turn. | uncommon | Neck | — | |
| Rotten Meat HatSpawn a Charmed Maggot or Fly when you end your turn. | uncommon | Head | — | |
| Rotten Meat MaskSpawn a Charmed Maggot or Fly when you end your turn. | uncommon | Face | — | |
| RoundwormUnits that contact you get knocked back 5 tiles. | — | Trinket | — | — |
| Rubber Band+1 reach. | uncommon | Face | — | |
| Rubber BatUse: A melee attack that inflicts Confusion 1 and turns the unit to the right. | uncommon | Weapon | — | |
| Rubber CementYour projectiles bounce to another enemy within 2 tiles. | rare | Trinket | — | |
| Rubber FistUse: A melee attack with Knockback 1 that inflicts Confusion. | uncommon | Weapon | — | |
| Rubber HatUnits that contact you are knocked back 2 tiles. | common | Head | — | |
| Rubber MaskUnits that contact you are knocked back 2 tiles. | common | Face | — | |
| RuffleTriple the effects of your Face armor. | very rare | Neck | — | |
| Rune of HagalazYour Weapons hit twice. | rare | Face | — | |
| Rune of JeraYour trinket effects are doubled. | rare | Head | — | |
| Rune of PerthroThis item counts for all item sets. | rare | Neck | — | |
| Rusted RodUse: A melee attack with damage equal to uses. | uncommon | Weapon | 9 | — |
| Rusting HelmetGain +1 at the end of each turn. | common | Head | — | |
| Rusty RazorUse: A melee attack that inflicts Poison 1 and Bleed 1. | uncommon | Weapon | 6–9 | — |
| Sabertooth Hat+2 Thorns. Ice immunity. | common | Head | — | |
| Sabertooth Pelt+2 Health Regen. Ice immunity. | common | Neck | — | |
| Sacculina Carcini | — | Face | — | — |
| Sack o' MeatUse: Heal 4 HP. This gains +1 use each time you destroy a corpse. | rare | Trinket | 2 | |
| Sacred Heart+1 Damage. Emit 2 Sparkles when you use your basic attack. | rare | Trinket | — | |
| Satanic BibleHeal 3 HP and gain +3 Charge each time you damage a party member. | rare | Trinket | — | |
| SawbladesUse: Throw a blade in a straight line that inflicts Bleed 1 and passes through units. | rare | Weapon | 9–16 | — |
| ScabiesBruise 2. Spawn a charmed Flea when you take damage. | — | Face | — | |
| Scalding OrbFeed it to the Man in the Moon. Toss it to allies with open weapon slots to avoid taking Burn 3 each turn! Applies Burn 3 to units adjacent to allies that catch it. | quest | Weapon | — | |
| Scapular | very rare | Neck | — | |
| ScarfIce immunity. | common | Neck | — | — |
| Scary BabyInflict Fear 2 on a random enemy at the start of each battle. | rare | Face | — | |
| Scorched EarthYour Earth and Fire Element spells cost -1 mana. | very rare | Trinket | — | |
| Scrap BagCraft a temporary weapon at the start of the battle if you don't have a weapon. | uncommon | Trinket | — | |
| Scrap Metal Armor | common | Neck | — | |
| Scrap Metal Hat | common | Head | — | |
| Scrap Metal Mask | common | Face | — | |
| Scrapper's BackpackWhen you break an item, recover it at the end of the battle with 1 durability. (Excludes temporary items) | rare | Neck | — | |
| Scrapper's HatWhen you break an item, spawn 3 random pickups. | rare | Head | — | |
| Scrapper's MaskWhen you break an item, gain +3 . | rare | Face | — | |
| ScrubsHeals heal you for 2 extra. | uncommon | Neck | — | |
| Seed BombsUse: A lobbed projectile that spawns tall grass. | uncommon | Weapon | — | — |
| Self-Destruct ButtonUse: Vaporize yourself and deal 50 damage to adjacent units. | very rare | Trinket | — | — |
| Shard of GlassUse: A melee attack that inflicts Bleed. | common | Weapon | 7–12 | — |
| Shard of GlassUse: A melee attack that inflicts Bleed. | common | Weapon | 4–9 | — |
| Sharp StrawUse: A weak melee attack. If it kills a unit, heal 10 HP. | uncommon | Weapon | — | — |
| Shoe HornUse: Gain +2 . | rare | Weapon | — | — |
| Shoe PolishUse: Fully repair your weapon. Refresh your weapon action. | rare | Trinket | 1 | — |
| ShotgunUse: Fires 5 projectiles in a cone. | very rare | Weapon | 2 | — |
| Shotgun | — | Weapon | — | — |
| ShovelUse: A melee attack that lobs a unit back 2 tiles and digs up a corpse. | rare | Weapon | — | — |
| Signal AmplifierPlace it on a floating head inside The Rift. Spawn a random robot miniboss with Madness at the end of the first round. Use: Energize all robots and give yourself All Stats Up. | quest | Weapon | — | |
| Six PackUse: A lobbed water attack that deals splash damage. | uncommon | Weapon | 6 | — |
| Skill SplitGain a temporary copy of your first passive ability at the start of each battle. | very rare | Trinket | — | — |
| Skill StoneSpells that match your class cost -1 mana. | rare | Trinket | — | |
| Skull CapBreaks when is depleted. When it breaks, gain +1 and +3 Health Regen for the rest of the battle. | common | Head | — | |
| Skull ClampBrace 2 +25% chance to inflict Stun on units that contact you. | rare | Head | — | — |
| Skull Of GlorgYour spells cost -1 mana for each parasite you have equipped. | rare | Trinket | — | |
| Slag MightUse: A melee attack with Bruise 1 and Knockback 5. (Usable once per battle.) | very rare | Weapon | — | |
| Slag TightBrace 1. Your basic attack inflicts Bruise 1. | — | Head | — | — |
| Sleep DartUse: A straight ranged attack that inflicts Sleep 1. | — | Weapon | 1 | — |
| Sleep DartUse: A straight ranged attack that inflicts Sleep 1. | — | Weapon | 2 | — |
| Slimy Hat+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Head | — | |
| Slimy Mask+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Face | — | |
| Slimy Necklace+15% chance to catch projectiles. Inflict Immobile 1 on units that contact you. | uncommon | Neck | — | |
| SlingshotUse: A ranged attack with a 33% chance to inflict Blind 2. | uncommon | Weapon | 5–9 | |
| SlingshotUse: A ranged attack with a 33% chance to inflict Blind 2. | uncommon | Weapon | 4–7 | |
| Sludge Hat | — | Head | — | |
| Sludge Mask | — | Face | — | |
| Sludge Necklace | — | Neck | — | |
| Small BombUse: Throw a bomb that explodes. | common | Weapon | 1 | — |
| Small Catnip BaggyUse: Gain X mana. | consumable common | Trinket | 1 | — |
| Small Eye+15% Dodge Chance. Your basic attack has a +10% chance to inflict Fear. | uncommon | Trinket | — | |
| Small Meteor- an ability - (the ability's effect) | rare | Weapon | — | |
| Small Rune+10% Dodge Chance. | common | Neck | — | |
| Smelling SaltsUse: Revive an adjacent unit at 1 HP. Automatically used on yourself at the end of the round if you're downed. | consumable uncommon | Trinket | 3 | — |
| Snaggle ToothYour basic attack inflicts Bleed 1. | rare | Trinket | — | |
| Snake EyesWhile you are at exactly 2 HP, you have +222 | rare | Trinket | — | — |
| Snakeskin HatSpawn a Charmed Rattlesnek at the start of each battle. | uncommon | Head | — | |
| Sniper RifleUse: Fire a shot that instakills units and deals 25 damage to bosses. | very rare | Weapon | 2–4 | — |
| Sniper Rifle | — | Weapon | — | — |
| Soul ClawUse: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses. | rare | Weapon | 7 | |
| Soul DaggerUse: A melee attack. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. If this weapon downs an ally it becomes Charged for the rest of the battle. | — | Weapon | — | — |
| Soul JarWhen your body is destroyed, this item is recovered and permanently gains the ability to summon a ghost copy of you. | rare | Trinket | — | — |
| Soul JarUse: Summon a ghost copy of another cat. (Usable once per battle.) | very rare | Trinket | — | — |
| Soul SuckerRestore 2 mana when you kill an enemy. | — | Face | — | |
| Soy MilkYour basic attack cannot deal more than 1 damage. You can attack 2 extra times each turn. | rare | Trinket | — | — |
| Space AntennaGain 0-4 mana at start of each turn. | uncommon | Head | — | |
| Space BoostersYour movement action is Jump. | uncommon | Neck | — | |
| Space Helmet+1 Brace. 30% chance to block negative status effects. | uncommon | Face | — | |
| Spare PartsWhen you move, spawn a scrap pickup where you moved from. | uncommon | Head | — | |
| Spear of DestinyUse: A melee attack with +1 reach that penetrates through units. RELOAD: Collect a blessing pickup or get hit by a Holy Element spell. | very rare | Weapon | — | — |
| SpeedballUse: Gain +X for the rest of the battle. | consumable common | Trinket | 1 | — |
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