Palworld map: The Palpagos Islands
Verified on build 25246127Interactive mapEvery Pal spawn area with each Pal's levels and chance by day and night, every Alpha Pal with its level, Pal eggs with what hatches, chests and item piles with their loot odds, skill fruit trees and every ore node on the Palpagos Islands, on the game's own world map.
How this map is made: Every marker is placed with the bounds the game’s own world map uses; 99% of surface markers land on painted land in the game’s map art, and spawn areas come straight from the spawner tables. Every Pal spawn area with each Pal’s levels and chance by day and night, every Alpha with its level, eggs with what hatches, chests with their loot odds, and every ore node, from the level data.
How we checked it (self-check report)
Every marker is a game object with its own position. The build refuses to publish the map if a marker has no source record, an unknown category, a duplicate id, or lies outside the map.
| Layer | Markers |
|---|---|
| Pal spawn areas | 2,836 |
| Paldium Ore | 2,062 |
| Copper Ore | 2,027 |
| Pal eggs | 1,786 |
| Treasure chests | 1,572 |
| Coal | 1,021 |
| Junk piles | 834 |
| Sulfur | 718 |
| Pure Quartz | 683 |
| Hexolite Quartz | 635 |
| Enemy camps | 323 |
| Nightstar Sand | 271 |
| Soralite | 226 |
| Pal Effigies | 220 |
| Dungeons | 170 |
| Power Lotus (Small) | 144 |
| Lifmunk Effigies | 140 |
| Speed Lotus (Small) | 134 |
| Fast travel points | 130 |
| Dog Coins | 128 |
| Alpha Pals | 119 |
| Life Lotus (Small) | 106 |
| Carry Lotus (Large) | 98 |
| Stamina Lotus (Small) | 96 |
| Stamina Lotus (Large) | 93 |
| Life Lotus (Large) | 76 |
| Power Lotus (Large) | 69 |
| Journals | 55 |
| Treasure map dig spots | 42 |
| Speed Lotus (Large) | 42 |
| Skill Fruit trees | 35 |
| Beautiful Flower | 27 |
| Merchants | 22 |
| Warp altars | 20 |
| Carry Lotus (Small) | 20 |
| Ancient Remains | 10 |
| Ancient Lava | 10 |
| Ancient Bark | 10 |
| Other characters | 9 |
| Towers | 9 |
| Sealed Realms | 7 |
Every marker is placed with the bounds the game’s own world map uses; 99% of surface markers land on painted land in the game’s map art, and spawn areas come straight from the spawner tables.