Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Nightjar Ninja (14500110)

Variant placed in Ashina Castle (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough474112×1.50×1.507628
NG+11,516360×3.60×3.60684112
NG+21,820432×3.60×3.601,026124
NG+31,896450×3.78×3.781,368126
NG+41,971468×3.78×3.781,710135
NG+52,009477×3.78×3.782,052138
NG+62,047486×3.78×3.782,394140
NG+72,275540×3.96×3.963,078143

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet28%28

Overview

Area
Ashina Castle (Morning)
Vitality
474
Posture
112
Posture regen
30
Experience
76
Sen
28
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
300
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Also in Ashina Castle (Morning) 44