Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Axebot

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Boot Up
2
  • Boot Up
3
  • Boot Up
4
  • Boot Up
5
  • Boot Up
6
  • Boot Up

Moves 3

MoveIntentThen
Boot UpDefend + Buff—
The One-TwoMulti Attack 9 (10 at A9+)×2—
Hammer UppercutSingle Attack 12 (14 at A9+) + Debuff—

Damage in brackets is the value from that ascension level up.

Overview

HP
70 (76 at A8+) – 78 (86 at A8+)
Moves
3
Game ID
Axebot

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value70
      • asc{2}
        • levelToughEnemies
        • value76
    • max{2}
      • value78
      • asc{2}
        • levelToughEnemies
        • value86
  • moves[3]
    • 0{3}
      • idBOOT_UP_MOVE
      • intents[2]
        • 0{1}
          • kindDefend
        • 1{1}
          • kindBuff
      • nameBoot Up
    • 1{3}
      • idONE_TWO_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value9
            • asc{2}
              • levelDeadlyEnemies
              • value10
          • hits{1}
            • value2
      • nameThe One-Two
    • 2{3}
      • idHAMMER_UPPERCUT_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindDebuff
      • nameHammer Uppercut
  • branches[]
  • initialBOOT_UP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BOOT_UP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BOOT_UP_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BOOT_UP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BOOT_UP_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BOOT_UP_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BOOT_UP_MOVE1
  • moveOddsAssumeFirstConditionfalse