Byrdonis
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Peck | Multi Attack 3 (4 at A9+)×3 | Swoop |
| Swoop | Single Attack 17 (19 at A9+) | Peck |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 81 (90 at A8+) – 84 (90 at A8+)
- Moves
- 2
- Game ID
Byrdonis
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value81
asc{2}
- levelToughEnemies
- value90
max{2}
- value84
asc{2}
- levelToughEnemies
- value90
moves[2]
0{4}
- idPECK_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{2}
- value3
asc{2}
- levelDeadlyEnemies
- value3
- followUpSWOOP_MOVE
- namePeck
1{4}
- idSWOOP_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value17
asc{2}
- levelDeadlyEnemies
- value19
- followUpPECK_MOVE
- nameSwoop
- branches[]
- initialSWOOP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SWOOP_MOVE1
1{2}
- turn2
moves{1}
- PECK_MOVE1
2{2}
- turn3
moves{1}
- SWOOP_MOVE1
3{2}
- turn4
moves{1}
- PECK_MOVE1
4{2}
- turn5
moves{1}
- SWOOP_MOVE1
5{2}
- turn6
moves{1}
- PECK_MOVE1
- moveOddsAssumeFirstConditionfalse