Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Byrdonis

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Swoop
2
  • Peck
3
  • Swoop
4
  • Peck
5
  • Swoop
6
  • Peck

Moves 2

MoveIntentThen
PeckMulti Attack 3 (4 at A9+)×3Swoop
SwoopSingle Attack 17 (19 at A9+)Peck

Damage in brackets is the value from that ascension level up.

Overview

HP
81 (90 at A8+) – 84 (90 at A8+)
Moves
2
Game ID
Byrdonis

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value81
      • asc{2}
        • levelToughEnemies
        • value90
    • max{2}
      • value84
      • asc{2}
        • levelToughEnemies
        • value90
  • moves[2]
    • 0{4}
      • idPECK_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value3
      • followUpSWOOP_MOVE
      • namePeck
    • 1{4}
      • idSWOOP_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value17
            • asc{2}
              • levelDeadlyEnemies
              • value19
      • followUpPECK_MOVE
      • nameSwoop
  • branches[]
  • initialSWOOP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SWOOP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • PECK_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SWOOP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PECK_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SWOOP_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • PECK_MOVE1
  • moveOddsAssumeFirstConditionfalse