Cubex Construct
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Charge Up | Buff | Repeater Blast |
| Repeater Blast | Single Attack 7 (8 at A9+) + Buff | Repeater blast move 2 |
| Repeater blast move 2 | Single Attack 7 (8 at A9+) + Buff | Expel |
| Expel | Multi Attack 5 (6 at A9+)×2 | Repeater Blast |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 65 (70 at A8+)
- Moves
- 4
- Game ID
CubexConstruct
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value65
asc{2}
- levelToughEnemies
- value70
max{2}
- value65
asc{2}
- levelToughEnemies
- value70
moves[4]
0{4}
- idCHARGE_UP_MOVE
intents[1]
0{1}
- kindBuff
- followUpREPEATER_BLAST_MOVE
- nameCharge Up
1{4}
- idREPEATER_BLAST_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
1{1}
- kindBuff
- followUpREPEATER_BLAST_MOVE_2
- nameRepeater Blast
2{3}
- idREPEATER_BLAST_MOVE_2
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
1{1}
- kindBuff
- followUpEXPEL_MOVE
3{4}
- idEXPEL_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value6
hits{1}
- value2
- followUpREPEATER_BLAST_MOVE
- nameExpel
- branches[]
- initialCHARGE_UP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- CHARGE_UP_MOVE1
1{2}
- turn2
moves{1}
- REPEATER_BLAST_MOVE1
2{2}
- turn3
moves{1}
- REPEATER_BLAST_MOVE_21
3{2}
- turn4
moves{1}
- EXPEL_MOVE1
4{2}
- turn5
moves{1}
- REPEATER_BLAST_MOVE1
5{2}
- turn6
moves{1}
- REPEATER_BLAST_MOVE_21
- moveOddsAssumeFirstConditionfalse