Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Cubex Construct

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Charge Up
2
  • Repeater Blast
3
  • Repeater blast move 2
4
  • Expel
5
  • Repeater Blast
6
  • Repeater blast move 2

Moves 4

MoveIntentThen
Charge UpBuffRepeater Blast
Repeater BlastSingle Attack 7 (8 at A9+) + BuffRepeater blast move 2
Repeater blast move 2Single Attack 7 (8 at A9+) + BuffExpel
ExpelMulti Attack 5 (6 at A9+)×2Repeater Blast

Damage in brackets is the value from that ascension level up.

Overview

HP
65 (70 at A8+)
Moves
4
Game ID
CubexConstruct

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value65
      • asc{2}
        • levelToughEnemies
        • value70
    • max{2}
      • value65
      • asc{2}
        • levelToughEnemies
        • value70
  • moves[4]
    • 0{4}
      • idCHARGE_UP_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpREPEATER_BLAST_MOVE
      • nameCharge Up
    • 1{4}
      • idREPEATER_BLAST_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
        • 1{1}
          • kindBuff
      • followUpREPEATER_BLAST_MOVE_2
      • nameRepeater Blast
    • 2{3}
      • idREPEATER_BLAST_MOVE_2
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
        • 1{1}
          • kindBuff
      • followUpEXPEL_MOVE
    • 3{4}
      • idEXPEL_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
          • hits{1}
            • value2
      • followUpREPEATER_BLAST_MOVE
      • nameExpel
  • branches[]
  • initialCHARGE_UP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CHARGE_UP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • REPEATER_BLAST_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • REPEATER_BLAST_MOVE_21
    • 3{2}
      • turn4
      • moves{1}
        • EXPEL_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • REPEATER_BLAST_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • REPEATER_BLAST_MOVE_21
  • moveOddsAssumeFirstConditionfalse