Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Flyconid

What it does each turn

Chance of each move on each turn of the fight, over every way the earlier turns can go.

TurnMove
1
  • Frail Spores50%
  • Smash50%
2
  • Vulnerable Spores50%
  • Smash25%
  • Frail Spores25%
3
  • Smash50%
  • Vulnerable Spores37.5%
  • Frail Spores12.5%
4
  • Frail Spores50%
  • Smash37.5%
  • Vulnerable Spores12.5%
5
  • Smash56.3%
  • Frail Spores31.3%
  • Vulnerable Spores12.5%
6
  • Vulnerable Spores50%
  • Smash37.5%
  • Frail Spores12.5%

Moves 3

MoveIntentThen
Vulnerable SporesDebuffRandom
Frail SporesSingle Attack 8 (9 at A9+) + DebuffRandom
SmashSingle Attack 11 (12 at A9+)Random

Damage in brackets is the value from that ascension level up.

Overview

HP
47 (51 at A8+) – 49 (53 at A8+)
Moves
3
Game ID
Flyconid

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value47
      • asc{2}
        • levelToughEnemies
        • value51
    • max{2}
      • value49
      • asc{2}
        • levelToughEnemies
        • value53
  • moves[3]
    • 0{4}
      • idVULNERABLE_SPORES_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpRAND
      • nameVulnerable Spores
    • 1{4}
      • idFRAIL_SPORES_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindDebuff
      • followUpRAND
      • nameFrail Spores
    • 2{4}
      • idSMASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value11
            • asc{2}
              • levelDeadlyEnemies
              • value12
      • followUpRAND
      • nameSmash
  • branches[2]
    • 0{3}
      • idRAND
      • kindrandom
      • options[3]
        • 0{4}
          • stateVULNERABLE_SPORES_MOVE
          • weight1
          • repeatCannotRepeat
          • cooldown3
        • 1{4}
          • stateFRAIL_SPORES_MOVE
          • weight1
          • repeatCannotRepeat
          • cooldown2
        • 2{3}
          • stateSMASH_MOVE
          • weight1
          • repeatCannotRepeat
    • 1{3}
      • idINITIAL
      • kindrandom
      • options[2]
        • 0{4}
          • stateFRAIL_SPORES_MOVE
          • weight1
          • repeatCannotRepeat
          • cooldown2
        • 1{3}
          • stateSMASH_MOVE
          • weight1
          • repeatCannotRepeat
  • initialINITIAL
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{2}
        • FRAIL_SPORES_MOVE0.5
        • SMASH_MOVE0.5
    • 1{2}
      • turn2
      • moves{3}
        • VULNERABLE_SPORES_MOVE0.5
        • SMASH_MOVE0.25
        • FRAIL_SPORES_MOVE0.25
    • 2{2}
      • turn3
      • moves{3}
        • SMASH_MOVE0.5
        • VULNERABLE_SPORES_MOVE0.375
        • FRAIL_SPORES_MOVE0.125
    • 3{2}
      • turn4
      • moves{3}
        • FRAIL_SPORES_MOVE0.5
        • SMASH_MOVE0.375
        • VULNERABLE_SPORES_MOVE0.125
    • 4{2}
      • turn5
      • moves{3}
        • SMASH_MOVE0.5625
        • FRAIL_SPORES_MOVE0.3125
        • VULNERABLE_SPORES_MOVE0.125
    • 5{2}
      • turn6
      • moves{3}
        • VULNERABLE_SPORES_MOVE0.5
        • SMASH_MOVE0.375
        • FRAIL_SPORES_MOVE0.125
  • moveOddsAssumeFirstConditionfalse