Infested Prism
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Jab | Single Attack 15 (17 at A9+) | Radiate |
| Radiate | Single Attack 11 (13 at A9+) + Defend | Whirlwind |
| Whirlwind | Multi Attack 5 (6 at A9+)×3 | Pulsate |
| Pulsate | Single Attack 8 (10 at A9+) + Buff + Defend | Jab |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 161 (171 at A8+)
- Moves
- 4
- Game ID
InfestedPrism
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value161
asc{2}
- levelToughEnemies
- value171
max{2}
- value161
asc{2}
- levelToughEnemies
- value171
moves[4]
0{4}
- idJAB_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value15
asc{2}
- levelDeadlyEnemies
- value17
- followUpRADIATE_MOVE
- nameJab
1{4}
- idRADIATE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value11
asc{2}
- levelDeadlyEnemies
- value13
1{1}
- kindDefend
- followUpWHIRLWIND_MOVE
- nameRadiate
2{4}
- idWHIRLWIND_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value6
hits{1}
- value3
- followUpPULSATE_MOVE
- nameWhirlwind
3{4}
- idPULSATE_MOVE
intents[3]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value10
1{1}
- kindBuff
2{1}
- kindDefend
- followUpJAB_MOVE
- namePulsate
- branches[]
- initialJAB_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- JAB_MOVE1
1{2}
- turn2
moves{1}
- RADIATE_MOVE1
2{2}
- turn3
moves{1}
- WHIRLWIND_MOVE1
3{2}
- turn4
moves{1}
- PULSATE_MOVE1
4{2}
- turn5
moves{1}
- JAB_MOVE1
5{2}
- turn6
moves{1}
- RADIATE_MOVE1
- moveOddsAssumeFirstConditionfalse