Leaf Slime (M)
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Clump Shot | Single Attack 8 (9 at A9+) | Sticky Shot |
| Sticky Shot | Status | Clump Shot |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 32 (33 at A8+) – 35 (36 at A8+)
- Moves
- 2
- Game ID
LeafSlimeM
Appears in 3
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value32
asc{2}
- levelToughEnemies
- value33
max{2}
- value35
asc{2}
- levelToughEnemies
- value36
moves[2]
0{4}
- idCLUMP_SHOT
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
- followUpSTICKY_SHOT
- nameClump Shot
1{4}
- idSTICKY_SHOT
intents[1]
0{1}
- kindStatus
- followUpCLUMP_SHOT
- nameSticky Shot
- branches[]
- initialSTICKY_SHOT
moveOdds[6]
0{2}
- turn1
moves{1}
- STICKY_SHOT1
1{2}
- turn2
moves{1}
- CLUMP_SHOT1
2{2}
- turn3
moves{1}
- STICKY_SHOT1
3{2}
- turn4
moves{1}
- CLUMP_SHOT1
4{2}
- turn5
moves{1}
- STICKY_SHOT1
5{2}
- turn6
moves{1}
- CLUMP_SHOT1
- moveOddsAssumeFirstConditionfalse