Louse Progenitor
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Web Cannon | Single Attack 9 (10 at A9+) + Debuff | — |
| Pounce | Single Attack 14 (16 at A9+) | Web Cannon |
| Curl and Grow | Defend + Buff | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 134 (138 at A8+) – 136 (141 at A8+)
- Moves
- 3
- Game ID
LouseProgenitor
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value134
asc{2}
- levelToughEnemies
- value138
max{2}
- value136
asc{2}
- levelToughEnemies
- value141
moves[3]
0{3}
- idWEB_CANNON_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value10
1{1}
- kindDebuff
- nameWeb Cannon
1{4}
- idPOUNCE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpWEB_CANNON_MOVE
- namePounce
2{3}
- idCURL_AND_GROW_MOVE
intents[2]
0{1}
- kindDefend
1{1}
- kindBuff
- nameCurl and Grow
- branches[]
- initialWEB_CANNON_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- WEB_CANNON_MOVE1
1{2}
- turn2
moves{1}
- WEB_CANNON_MOVE1
2{2}
- turn3
moves{1}
- WEB_CANNON_MOVE1
3{2}
- turn4
moves{1}
- WEB_CANNON_MOVE1
4{2}
- turn5
moves{1}
- WEB_CANNON_MOVE1
5{2}
- turn6
moves{1}
- WEB_CANNON_MOVE1
- moveOddsAssumeFirstConditionfalse