Mecha Knight
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Charge | Single Attack 25 (30 at A9+) | Flamethrower |
| Flamethrower | Status | Windup |
| Windup | Defend + Buff | Heavy Cleave |
| Heavy Cleave | Single Attack 35 (40 at A9+) | Flamethrower |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 300 (320 at A8+)
- Moves
- 4
- Game ID
MechaKnight
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value300
asc{2}
- levelToughEnemies
- value320
max{2}
- value300
asc{2}
- levelToughEnemies
- value320
moves[4]
0{4}
- idCHARGE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value25
asc{2}
- levelDeadlyEnemies
- value30
- followUpFLAMETHROWER_MOVE
- nameCharge
1{4}
- idFLAMETHROWER_MOVE
intents[1]
0{1}
- kindStatus
- followUpWINDUP_MOVE
- nameFlamethrower
2{4}
- idWINDUP_MOVE
intents[2]
0{1}
- kindDefend
1{1}
- kindBuff
- followUpHEAVY_CLEAVE_MOVE
- nameWindup
3{4}
- idHEAVY_CLEAVE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value35
asc{2}
- levelDeadlyEnemies
- value40
- followUpFLAMETHROWER_MOVE
- nameHeavy Cleave
- branches[]
- initialCHARGE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- CHARGE_MOVE1
1{2}
- turn2
moves{1}
- FLAMETHROWER_MOVE1
2{2}
- turn3
moves{1}
- WINDUP_MOVE1
3{2}
- turn4
moves{1}
- HEAVY_CLEAVE_MOVE1
4{2}
- turn5
moves{1}
- FLAMETHROWER_MOVE1
5{2}
- turn6
moves{1}
- WINDUP_MOVE1
- moveOddsAssumeFirstConditionfalse