Nibbit
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Butt | Single Attack 12 (13 at A9+) | Slice |
| Slice | Single Attack 6 (7 at A9+) + Defend | Hiss |
| Hiss | Buff | Butt |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 42 (44 at A8+) – 46 (48 at A8+)
- Moves
- 3
- Game ID
Nibbit
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value42
asc{2}
- levelToughEnemies
- value44
max{2}
- value46
asc{2}
- levelToughEnemies
- value48
moves[3]
0{4}
- idBUTT_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value13
- followUpSLICE_MOVE
- nameButt
1{3}
- idSLICE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
1{1}
- kindDefend
- followUpHISS_MOVE
2{4}
- idHISS_MOVE
intents[1]
0{1}
- kindBuff
- followUpBUTT_MOVE
- nameHiss
branches[1]
0{3}
- idINIT_MOVE
- kindconditional
options[3]
0{2}
- stateBUTT_MOVE
- condition((Nibbit)base.Creature.Monster).IsAlone
1{2}
- stateHISS_MOVE
- condition!((Nibbit)base.Creature.Monster).IsFront
2{2}
- stateSLICE_MOVE
- condition((Nibbit)base.Creature.Monster).IsFront
- initialINIT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BUTT_MOVE1
1{2}
- turn2
moves{1}
- SLICE_MOVE1
2{2}
- turn3
moves{1}
- HISS_MOVE1
3{2}
- turn4
moves{1}
- BUTT_MOVE1
4{2}
- turn5
moves{1}
- SLICE_MOVE1
5{2}
- turn6
moves{1}
- HISS_MOVE1
- moveOddsAssumeFirstConditiontrue